mine looks like this:
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm simrad
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
ObjectTemplate.modifiedByUser M.Meehow
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpainter.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
ObjectTemplate.weaponHud.hudName "PredatorMissile"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altguiIndex 1
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 1
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.secondLockSound HUD_TargetLock1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.busyUntilButtonRelease 2
ObjectTemplate.fire.projectileStartPosition 500/400/-900
ObjectTemplate.fire.batchSize 1
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TTUnique
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableGuidanceOnReload 1
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 1
rem ---EndComp ---
rem ---BeginComp

efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 18
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.subProjectileDev 0.8
ObjectTemplate.deviation.setFireDev .7 .7 .009
ObjectTemplate.deviation.setTurnDev 4 .3 .3 .1
ObjectTemplate.deviation.setSpeedDev 1 1 1 .005
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 1.0
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
rem ---BeginComp

efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp

efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp

efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.6
ObjectTemplate.zoom.changeFovDelay 0.6
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0.09
rem ---EndComp ---
ObjectTemplate.geometry simrad
ObjectTemplate.setCollisionMesh simrad
ObjectTemplate.mapMaterial 0 Rubber 0
ObjectTemplate.mapMaterial 1 lambert1 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Fire1P
ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
ObjectTemplate.addTemplate S_simrad_Fire3P
ObjectTemplate.addTemplate S_simrad_BoltClick
ObjectTemplate.addTemplate S_simrad_TriggerClick
ObjectTemplate.addTemplate S_simrad_SwitchFireRate
ObjectTemplate.addTemplate S_simrad_Reload1P
ObjectTemplate.addTemplate S_simrad_Reload3P
ObjectTemplate.addTemplate S_simrad_Deploy1P
ObjectTemplate.addTemplate S_simrad_Deploy3P
ObjectTemplate.addTemplate S_simrad_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate at_predator
ObjectTemplate.keepProjectiles 15
ObjectTemplate.velocity 60
ObjectTemplate.itemIndex 7
ObjectTemplate.delayToUse 1.5
ObjectTemplate.create GenericProjectile simrad_Projectile
ObjectTemplate.modifiedByUser M.Meehow
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:StickyCollisionComp ---
ObjectTemplate.createComponent StickyCollisionComp
ObjectTemplate.collision.bouncing 1
ObjectTemplate.collision.maxStickAngle 360
ObjectTemplate.collision.stickToStaticObjects 1
ObjectTemplate.collision.stickToVehicles 1
ObjectTemplate.collision.stickToTerrain 1
rem ---EndComp ---
rem ---BeginComp

efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp

efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.drag 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 0
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Projectile_Looping
ObjectTemplate.addTemplate LaserTarget_simrad
ObjectTemplate.addTemplate S_AirRaid_SIMRAD
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/30/0/0
ObjectTemplate.material 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.damage 0
ObjectTemplate.activeSafe Sound S_simrad_Fire1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Fire3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_BoltClick
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Reload1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Reload3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2
ObjectTemplate.activeSafe Sound S_simrad_Zoom
ObjectTemplate.modifiedByUser "dbzao"
ObjectTemplate.activeSafe Sound S_simrad_Projectile_Looping
ObjectTemplate.modifiedByUser "dbzao"