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[Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 14:04
by Element-X_IV
Thread updated as of March 2011.
Map Name:
Prizrak

Location:
Fictional

Size:
4km

Factions:
Russians vs. Finnish Defense Forces (WIP) w/ Canadians as placeholder

Gamemodes:
AAS v4

Gameplay type:
Asymmetrical Warfare with Mechanized Infantry

2011 Minimap
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Editor Screens:

FDF Main Base:
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[img]ttp://img684.imageshack.us/img684/3959/priz13.jpg[/img]

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I've changed alot of stuff on the map such as the addition of flag areas, terrain setup, terrain color and decided to swap positions of the bases. I would've gotten the map to work in-game but it seems to be crashing on load again and my debug window mode seems to keep crashing at start up.

So now, my plan would be to make the maps flag setup in AASv4 instead of AAS Random. Assets will be mainly Trucks, Jeeps and APCs with some Tank support or Attack Heli support.

Some more villages will be added and the rest of the map terrain will be changed into the same way the SW side of the map is setup now. Alot of the stuff is still WIP as I totally redid most of the villages and such. Screens of other areas of the map won't be posted yet as they look like **** with some stuff being lightmapped and some not.

Sorry for being so late with my update on the thread, I got lazy and lost interest after I couldn't fix some problems, but now I'm back and working.

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 14:33
by VapoMan
Looking good :)

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 14:38
by Amok@ndy
Element-X_IV wrote:Image
Set Octaves on all roads to 0 from default 3
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copy and paste a Water.con from a map you like and then modify it this blue kills my eyes ;)
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add walls to the sides of the road cause of morphing terrain it will look awful from the distance
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more Guardtowers and Hescos ?
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add more docking places and put in some of those rusty vBf2 ships :)
i see a lot of places that could need some more love and details but its a great start! keep it going and post updates :)

greetz @ndy

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 15:05
by BloodBane611
Looking good! Keep it up, can't wait to play on it!

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 15:24
by Hulabi
Looking real good :)

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 15:49
by ytman
Wonderful. I'd love to see this play out!

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 16:02
by maarit
very nice indeed.
but i would like to see this with different sky...maybe bright day or operation barracuda sunset sky.
keep it going.


its too much like kozelsk,siege at abracadabra,silent eaglis.
forest map with sky from fallujah would be different.

re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 16:06
by Rudd
Great to see a new mapper come up

http://img525.imageshack.us/img525/3130/49615927.jpg

this isn't going to work, on a 4k those raised terrain sections will warp like mad.

I recommend you lower the bridge and use the bridge highway sections in roads/statics with a ramp if you really want the bridge to be raised, but as it is its gonna be terrible like that :P

however I see plenty of great stuff otherwise, you clearly have a good mind for static placement

http://img825.imageshack.us/img825/9691/96767432.jpg

I'd replace those iraqi building_two buildings with warehouse buildings, you'll find them in pr/industry/warehouse

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-10 23:42
by AFsoccer
maarit wrote:very nice indeed.
but i would like to see this with different sky...maybe bright day or operation barracuda sunset sky.
keep it going.
I was thinking the same thing. We don't have a sunny Russian map yet so that would be a nice change.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 00:01
by Meloonileuka
BluFor Main
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it should better, if it's opfor main (FDF main)? :idea:

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 09:15
by Element-X_IV
Meloonileuka wrote:BluFor Main
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it should better, if it's opfor main (FDF main)? :idea:
That's going to be the Russian main.
I'm planning on expanding the its area a bit more and turn it into a helicopter base.
[R-CON]AFsoccer wrote:I was thinking the same thing. We don't have a sunny Russian map yet so that would be a nice change.
What about these other skyboxes?

Tell me what you guys think is good, brighter? darker? :)

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for @ndy and rudd..
What do you guys think if I add this?
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Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 09:19
by Rhino
sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...

A "sunny sky" isn't a sunset/dawn.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 09:22
by Rudd
oh god that is so ugly...its the kind of thing only a mother can love

I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 09:33
by Element-X_IV
[R-DEV]Rhino wrote:sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...

A "sunny sky" isn't a sunset/dawn.
Alright.
I just replaced the links with new different ones.
Sorry bout that.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 09:34
by Element-X_IV
[R-CON]Rudd wrote:oh god that is so ugly...its the kind of thing only a mother can love

I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height.
alright lol. working on it.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 10:13
by Priby
Element-X_IV wrote: Inside the tunnel
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Are those grey things wallparts?

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 10:15
by Rhino
http://img444.imageshack.us/img444/4043/skynew2.jpg

that skys interesting but would require a green fog which would look crappy, + you would need to change your sky settings more than just the fog to match it. Could edit the sky texture thou so you could have a different colour fog.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 10:23
by Element-X_IV
Is this what you mean?

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I wanted to know what you guys would think if I used the underground missile silo static for the emergency tunnels, but without the silos, I would change the halls into exits leading from the traffic tunnel with stairs and stuff.

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 11:49
by Amok@ndy
i think thats what rudd meant
your bridge looks much better now

Re: [Map] Prizrak (4km) [WIP]

Posted: 2010-08-11 12:06
by maarit
good that you try to create different feeling what almost every forest map have...
have you tryed fallujah sky?

bright sunny day,no clouds,just sun...hot,forest,insects and stuff ;-)
but keep it going!