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"The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 05:29
by Operator009
In order to create a sonic boom, one must be travelling at or in excess of 1,225km/h. The effect of a sonic boom is rather variable, depending on how close you are to the object making the noise.
My suggestion:
Is there any way to make a disorientating effect or blur vision if a f16 passes overhead (no more than 20m high)?
My Reason:
It is fairly unrealistic to have enemy infantry at least not RATTLED by the passing of a 20m altidude f16 pulling 1700km/h on a dive. Several reports ATLEAST state the effects on sonic booms on humans to be a "startle" factor, in which the pupils contract, blood pressure skyrockets, and the heart beats several orders faster due to adrenaline pumping through your system from being 'startled' by such a loud noise in such close proximity (
http://resources.metapress.com/pdf-prev ... ze=largest).
Please, discuss.
_________________
P.S. I searched in the *** forum (funny abbreviation btw) and could not find anything regarding the breaking of the sound barrier.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 05:38
by USMCMIDN
suppression effect....sounds cool
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 05:45
by Imchicken1
The Battlefield 2 engine DOES have limits you know... Might be possible, but i doubt it. Need a modders comment
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 05:55
by a0jer
I don't think there would be a way to implement this without the pilot being constantly 'startled'
Anyway I get pretty startled when a jet in PR flies overhead at 20m already.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 06:02
by Hawkeye92
We'll I'm not so sure about the Sonic Boom effect. That would require you to actually time your speed to where you would break the barrier at just the right time.
What I think would be more accurate would be something called a "Show of Force." It's a common tactic used by pilots and forward air controllers/soldiers calling in support in order to scare enemies or convince them to retreat. The combination of the loud engines and fear of a 500lb GBU landing shortly would be enough to send me running. However, I don't think the effect would be quite the same in PR as it would be against insurgents in the real world. I'd also hate to see a jet go to waste because all a pilot is interested in doing is making low passes on enemies.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 06:06
by boilerrat
I get the poopies scared out of me at the sound of a jet already.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 08:08
by mangeface
Would be cool, but I rarely see jets fly at 20m off of the ground, even when on attack runs. Plus, it just seems like it's not a high priority item on the list of things the Devs could be working on.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 08:32
by Spaz
Operator009 wrote:Is there any way to make a disorientating effect or blur vision if a f16 passes overhead (no more than 20m high)?
So only the F16 would have this effect? No other jet?

And I don't think a lot of jet pilots would fly 20m about the enemy, I remember seeing some documentary about French pilots in Afghanistan and they flew 100m over the enemy before they did the bomb run to try to scare them off.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 09:04
by Kim Jong ill
Hawkeye92 wrote:We'll I'm not so sure about the Sonic Boom effect. That would require you to actually time your speed to where you would break the barrier at just the right time.
I don't think you quite understand what a sonic boom is and how one is caused. A 'sonic boom' is the sound heard when the shock wave (made of many compression waves) is first heard by an observer. When an aircraft is flying at a super sonic speed it creates a mach cone which encompasses this shock wave, when the edge of this cone hits an observer they hear the very sudden increase and then decrease is air pressure.
TLDR? A 'sonic boom' is constantly generated when an aircraft is flying at supersonic speeds.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 09:29
by arjan
Maybe link it to the afterburner?
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 10:01
by Excavus
I have nightmares about the A-10 dropping bombs on my tank.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 12:30
by Drunkenup
To go supersonic to get this "Boom", you'll be going the ingame equivalent of 3420 km. Thats uhm... pretty fast and you'll be traveling out of bounds every other second. Plus the A-10 and Frogfoot cannot go supersonic.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 15:21
by myles
im pretty sure this is a ressugestion
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 19:22
by mat552
Drunkenup wrote:To go supersonic to get this "Boom", you'll be going the ingame equivalent of 3420 km. Thats uhm... pretty fast and you'll be traveling out of bounds every other second. Plus the A-10 and Frogfoot cannot go supersonic.
The A10 engine noise is already terrifying if you're not on the US team.
Tying it to the afterburner could be cool, and I don't think many people would use it purely to try and suppress, but rather to add suppression after an already ill conceived strafing run.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-14 21:51
by Operator009
So a lot of people didn't read my whole post.
You need to be travelling at or IN EXCESS of 1,225km/h for a sonic boom (
YouTube - Sonic BOOM Jets !!!!! Amazing Pictures Show your friends!!!!!).
It doesn't HAVE to be an F16 but an a-10 would be hard pressed to break the sound barrier.
Lastly, a lot of you have suggested it be tied to the afterburner. This, in my opinion, would be a great compromise of gameplay and realism.
As a PC games connoisseur, and a student of the great Zero Punctuations Author Yahtze (
The Escapist : Video Galleries : Zero Punctuation), I believe immersion to be one of the greatest assets to a games developer/designer. I'm sure the devs of PR would agree, since their arsenal of custom an accurate sounds in PR are really something to hear. A slight suppression effect from a low fly-by would more or less create a distinct and superior variable of immersion that previously was absent. Its like have a scary forest at night without FOG. It just doesn't set the mood.
For those of you claiming that it will lead to idiots in jets constantly making low flybys in order to 'suppress' enemy infantry, you forget the golden rule of PR. There will always be idiots, always be a new player who takes out the HAT kit on insurgency, always be the guy who thinks he can fly a transport like a pro but trake 30sec to land, always be a person who opens fire on friendly targets. Just because the option is there, does not mean players will use it constantly. Those who do, will obviously be a casualty very early on. And probably replaced by the commander/sl. Please, give your pilots a little more credit (or at-least the experienced ones) and realize that the suppression effect of a high speed jet will not be 'spammed' endlessly, simply because the very act of a super=low high-speed flyby puts the pilot at great risk.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-15 17:03
by NuclearBanane
Hawkeye92 wrote: However, I don't think the effect would be quite the same in PR as it would be against insurgents in the real world.
Sounds like some one only plays insurgency.
But no, doing a " Show of Force " In PR is flying in at an 71 to 43 degree angle. Dropping semi accurate 500lb or 1000 lb bomb while dropping flares over target area and while pulling up to make a fire work ( flares in a pretty pattern lol ).
And usually starts by a strafing run.
After the show of force, the enemy jets usually comes back and actually hits you with a bomb.
Also players playing as insurgents in PR are more scared of assets then player on MEC ( AAS ).
And the reason is in AAS you usually have counter nearby.
The best the Ins have is bomb bikes

Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-15 19:02
by Startrekern
This has been discussed before (suppression effect from helicopters/jets) but it's a very good suggestion and one I'd like to see implemented. I think a few devs actually weighed in on the previous thread, but I forget what they said, and I can't find the thread, so..
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-17 03:05
by Operator009
bump for dev opinion
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-17 03:34
by Eddiereyes909
Operator009 wrote:bump for dev opinion
Don't bump threads.
Re: "The Speed of Awsome" Sonic Boom
Posted: 2010-08-17 04:48
by Bringerof_D
why waste time programming something in that you already do on your own? it's not an affect on your physical body, it's just your brains reaction to the sudden loud boom. It happens already only on a lesser scale since you don't also feel the shock from the bass. if they up the volume it would have the same effect only more realistic since it's actually you being startled and not your in game body.