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Radio class

Posted: 2010-08-17 06:06
by bdmthrfckr
I think to offset the air might of the US side would be like another poster has mentioned, to include faster re-spawning and tickets for the VC/NVA factions. But a radio class (or radio operator) for the US/ARVN would be a neat concept to see. What it would entail is a limited kit designated 'radio op' for instance.

In order to use the artillery or call in a 'spooky' flight, this class would have to position themselves right in front of the officer to generate either form of support after a certain time frame. An animation of the 'radio op' extending a handset out to the officer would be neat to see triggering some random audio of coordinate call outs. Easier said then done of course, but a neat concept I think none the less.

User infracted for ignoring Suggestion procedures (not searching for already suggested), and re-suggesting a re-suggested re-suggestion.

Re: Radio class

Posted: 2010-08-17 09:25
by MCI
Reminds me of the orignial Battlefield Vietnam trailer ending. I like this idea, don't know if it's possible in coding and animating though.

Re: Radio class

Posted: 2010-08-17 11:59
by Wakain

Re: Radio class

Posted: 2010-08-18 14:54
by Cassius
Id like to see that implemented in regular PR as well. Between lazing setting markers operating the radio and the co poking you as a squadleader you are overwhelmed.

Re: Radio class

Posted: 2010-08-18 15:33
by Mongolian_dude
Wakain wrote:the rto's seem to be the most popular vietnam suggestion yet:
https://www.realitymod.com/forum/f497-p ... ost1417179
https://www.realitymod.com/forum/f497-p ... o-guy.html

This has been suggested and re-suggested MANY times, and its getting to be a bit of a pain. I must have locked 1 or 2 of these radioman threads myself already.

Thread locked for resuggestion



...mongol...