Page 1 of 2

PR:ARMA 2 - Highlights Reel #2 (Part 3)

Posted: 2010-08-19 06:33
by UK_Force
Welcome To Part 3 of the PR:ArmA2 Highlights Special week!
Image

- British Soldiers

One of the things we are keen to ensure accuracy on are the British Forces soldiers, which has caused us to run over our expected timelines. The move across to OA means a lot of config changes and some heavy optimisation is being carried out. Although work is slow, it is ongoing and will be worth it in the end, as optimisation for PvP is paramount.
Image Image Image

- New Realtime Sounds

As some of our community are aware, a field trip was recently run for the PR Sound Dept to spend a week capturing UK Vehicle sounds. The chosen location was the Armour Centre in Bovington. We managed to capture 20 vehicles in total (covering hatches, firing, doors closing as well as various engine sounds), and were joined by BISimulations for the trip. More info about the trip, as well as lots of media, by clicking on the image.
Image
With over 80 GB of data captured, the Sound Dept need to now run through Post Production, and editing all of these sounds. This will take time as we are sure you can appreciate. You can be assured however they will find their way into PR:ArmA2 once they are ready. In the meantime, a small preview of initial testing carried out on some of the raw files (no where near the final product, and still very WIP). Initial testing however shows the potential of what great sounds can do for immersion these can be heard in the following Testing videos. (Note we have not implemented the Sight patterns either at this stage).
Please adjust your Sound first



We are already planning the next trip, which will involve the team coming back down for another week, to record UK Small Arms (held on Live Firing ranges). All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.


- PR: ArmA2 - Install, set up etc

As we have stated before, we intend to release PR as a complete installer package. One which you can simply install via its own single installer, run with the shortcut provided and instantly join in a Project Reality server, much like the current PR:BF2 system. In this way we can control both client and server files to ensure they match, leaving players with minimal worries about which version they may need. Each release or patch will again be much like PR: BF2 to keep the continuity between the server/client files. We will however provide an additional install package in the form of a compressed file, to manually install, for the users who prefer this method.

A PR:ArmA2 PDF user manual will be provided with every install too, so players can get a better understanding of the dynamic gameplay. This way we can cater for all manner of players, whether you're an ArmA2 veteren or new to the game.

- Recruiting Object Modelers!

The Project Reality Team are still actively recruiting. We are currently seeking a Static Object Modeler to build upon our PR objects pack. Of course if you have any other skill within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.

As you can see, there is a lot of development still going on in the various development areas, albeit behind closed doors, with a lot more still to do. Stay tuned for Part 4 in a few days, and the final chapter in our Highlights Reel Special!


-The Project Reality Team

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:07
by DXfan01
That Sniper Screen is so... cool.. and those sounds :'( make me cry with JOY!!!!!!!!!!!!!!

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:23
by TheAssProtectors.Nr1
Oh God, please give me a grand for a new computer! PLEASE! Please?

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:25
by Conman51
The sounds are soooo gooooooodddd

I would like to buy stocks in Reality Studios :mrgreen: :razz:

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:29
by R0DeX
Best mod to ArmA ever realesed

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:32
by TheAssProtectors.Nr1
Conman51 wrote:I would like to buy stocks in Reality Studios :mrgreen: :razz:
I thought about the exact same thing :P

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:35
by mike653048
Wait was the Sound Recording Trip only to record the vehicle sounds for ArmA2? Or PRBF2 aswell?

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:39
by Conman51
mike653048 wrote:Wait was the Sound Recording Trip only to record the vehicle sounds for ArmA2? Or PRBF2 aswell?
Its for both, and probably all future PR games.

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 07:40
by mike653048
Oh really??! Thank god I was about to cry... haha

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 08:11
by AfterDune
Yes, both. Thank goodness :p .

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 08:28
by mike653048
I was about to say jeez thanks for the huge letdown lol.

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 09:03
by chehotela
boys and planes will be in the game?

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 09:24
by Protector
I pray this optimization pays off for PvP because thats the only thing that lets down PvP for Arma 2...Trying to shoot someone who keeps warping a couple of metres ahead isn't fun.

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 09:25
by John-117
'[R-DEV wrote:UK_Force;1419099']
With over 80 GB of data captured,[/B]


All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.


- PR: ArmA2 - Install, set up etc




-The Project Reality Team
You wont be using all 80GB in the first release will you? :mrgreen:
With the set up of realitystudios will we see some merchandise soon?

Since your talking about installing does this mean it will be out sometime soon

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 09:31
by =]H[= JakCurse
I almost feel that I need to have the bbcode for this permanently ready to copy for moments like this, john

Image

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 09:42
by Jeepo
[R-DEV]AfterDune wrote:Yes, both. Thank goodness :p .
They probably don't want to have to put up with Jaymz failing at drinking beer again.......... ;)

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 10:32
by dunadan
Sexy screenshots are sexy. :33_love:

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 10:32
by PatrickLA_CA
Will you use these sounds for BF2 PR too?

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 10:40
by AfterDune
PatrickLA_CA wrote:Will you use these sounds for BF2 PR too?
Image




This question was asked a few posts before yours ;) . Yes, they will be used for both PR:BF2 and PR:ArmA II.

Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Posted: 2010-08-19 11:05
by Nosferatu
Behold the newborn power of Pickard facepalm smile on these forums!