Civis killed add tickets.
Posted: 2010-08-22 07:29
Storyline to suggestion
I was playing today, and we did not lose alot of civis, but we had 5 caches appear one after the other in west vill of al basara, a rare event yes, but their a epic battle ensued lasting a good 40 minutes i would say.
30 min of that was with one cache, and then they just started blowing everything to h*ll.
And we had civis running, trying to find cover from the constant barrage of SAW guns, APC's, and everything else, and i thought "What if they got a bigger punishment for killing civis?"
Suggestion
What if for every X (10 or so) Civis killed outside of ROE, the Insurgent team received 1 Ticket.
If possible, for the first ticket, 10 civis, then 5 civis for each Ticket after that.
What would it do?
It would extend the game if the "Good Guys" did not watch their fire.
If they called in a J-dam, and it killed 20 civis, then they would need to destroy another cache to win. (the insurgents now would have 2-3 tickets though)
This makes the chance higher that the "Good Guys" will lose, so they can take the risk, kill more civis, and need to spend more resources on one or more caches(rasing the chances of loosing) , or they can kill less civis, and not need to kill as many caches.
This, along with a "X PLAYER HAS KILLED A CIVI" Message for all to see at the top of the screen could really discourage the killing of a civi, unless it is necessary.
What do you guys think?
Pros
I was playing today, and we did not lose alot of civis, but we had 5 caches appear one after the other in west vill of al basara, a rare event yes, but their a epic battle ensued lasting a good 40 minutes i would say.
30 min of that was with one cache, and then they just started blowing everything to h*ll.
And we had civis running, trying to find cover from the constant barrage of SAW guns, APC's, and everything else, and i thought "What if they got a bigger punishment for killing civis?"
Suggestion
What if for every X (10 or so) Civis killed outside of ROE, the Insurgent team received 1 Ticket.
If possible, for the first ticket, 10 civis, then 5 civis for each Ticket after that.
What would it do?
It would extend the game if the "Good Guys" did not watch their fire.
If they called in a J-dam, and it killed 20 civis, then they would need to destroy another cache to win. (the insurgents now would have 2-3 tickets though)
This makes the chance higher that the "Good Guys" will lose, so they can take the risk, kill more civis, and need to spend more resources on one or more caches(rasing the chances of loosing) , or they can kill less civis, and not need to kill as many caches.
This, along with a "X PLAYER HAS KILLED A CIVI" Message for all to see at the top of the screen could really discourage the killing of a civi, unless it is necessary.
What do you guys think?
Pros
- Blufor less "OK" for killing civis (more realistic)
- New tactics available for the insurgents to make the game last a long time. (this could also be a con i guess
- one person repeatedly killing civis, but a server admin can kick them.
- civi shealds being used arround the caches, but if we can use shotgun to kill them, you can just light up the area with shotguns.
- civis abusing the system by suiciding, if thats how it works