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[?] Adding a camera to my custom at_predator missile?
Posted: 2010-08-27 23:49
by Meehow818
Hey guys,
I was wondering if I could add a camera to the missile which doesn't have to move(redirect) the missile. I just want to see it hit wherever it does. This is my SIMRAD project and this looks like the final step to creating and almost real predator missile from a handheld weapon.
Re: Add a camera to my custom at_predator missile
Posted: 2010-08-28 00:18
by CCCode
You can't use bullet camera on handheld weapons

I'm not sure about that redirection thing though
Re: Add a camera to my custom at_predator missile
Posted: 2010-08-28 08:18
by Not_able_to_kill
Predator is the drone, hellfire is the missile
Had to be said
Re: [?] Adding a camera to my custom at_predator missile?
Posted: 2010-08-29 01:32
by Meehow818
what about if i had a static Laptop or some other object and if I turned it into a vehicle that I could enter then the camera moves around the map slowly like the UAV but it can fire a missile which has a camera on it so u know which target and place u hit. How about that?
Re: [?] Adding a camera to my custom at_predator missile?
Posted: 2010-08-29 04:51
by Meehow818
I could use the gb_comms_prop_bowman_laptop (staticobjects\pr\military\props\gb_comms_prop_bowman_laptop)
But id need some help to make it like a vehicle so i can enter it then adjust the camera (UAV style) make it have ammo and fire comps. Sounds easy but so far im struggling to make it. I have renamed the gb_comms_prop_bowman_laptop into predator_missile so it has no effect on the original.
Help would really be appreciated I will give credit to whoever helps.
When its finished ill add some pictures.
Re: [?] Adding a camera to my custom at_predator missile?
Posted: 2010-08-29 04:57
by Meehow818
So far I have this:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
GeometryTemplate.setSubGeometryLodDistance 0 0 5
GeometryTemplate.setSubGeometryLodDistance 0 1 10
GeometryTemplate.doNotGenerateLightmaps 0
GeometryTemplate.lightmapOverride 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.glowing 0
GeometryTemplate.noLighting 0
ObjectTemplate.activeSafe SimpleObject Predator_Laptop
ObjectTemplate.creator EDMUND:Edmund_Fovargue
ObjectTemplate.modifiedByUser Meehow
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Predator_Laptop
ObjectTemplate.setCollisionMesh Predator_Laptop
ObjectTemplate.mapMaterial 0 col_glass 17
ObjectTemplate.mapMaterial 1 col_plastic 11
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
Notice: I renamed the CollisionMesh and geometry
Re: Add a camera to my custom at_predator missile
Posted: 2010-09-02 11:35
by Alucard
Not_able_to_kill wrote:Predator is the drone, hellfire is the missile
Had to be said
the Predator missile is the name of the projectile the SRAW fires in the projectile's so i assume hes using the Predator projectile and there is no hand held hellfire either i assume hes trying to make a javaline type of missile