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precise coordinates

Posted: 2010-08-28 19:49
by Epipen
I've searched for Coordinates, grid, keypad, map, precise, etc... and didn't found this suggestion, if it is somehow a re-suggestion, i'm sorry...

So here's my suggestion:

Make 'sub keypads', keypads inside keypads, well... ms paint will explain it: Image

it would help on giving precise coordinates for mortar strikes, or tell to your team where the enemy cache is... tell an a10 to attack a certain area of the map when you can't laze it... etc

If this idea is stupid, please let me know... :D

Re: precise coordinates

Posted: 2010-08-28 19:51
by Arnoldio
People allready use imaginative "micro" kp, so yeah... more lines would just make the map unreadable...

Re: precise coordinates

Posted: 2010-08-28 20:03
by Brainlaag
I can only align with Chiz, unnecessary complicated. The map is mainly used as a roughly defined "guide". I, for my self, never use the map/grid coords for CAS runs. So its good as it is.

Re: precise coordinates

Posted: 2010-08-28 20:07
by Spinkyone
If higher resolution is needed you'd normally place a marker on it as SL, the commanders job is then to then relay that to other squads via other attack markers if required. The marker system that is in place is already more accurate if used correctly with a commander.

Re: precise coordinates

Posted: 2010-08-28 20:12
by Elektro
True, but often do you see a functional commander run a pub team?

Re: precise coordinates

Posted: 2010-08-28 20:38
by DeltaCommando
maybe make only 4 skps.

Re: precise coordinates

Posted: 2010-08-28 20:50
by rushn
i already have a tough time getting coordinates because of all the action

Re: precise coordinates

Posted: 2010-08-28 20:50
by Rudd
ChizNizzle wrote: more lines would just make the map unreadable...
I agree, use local landmarks as well as coordinates to ensure teammates understand

Re: precise coordinates

Posted: 2010-08-28 20:53
by Conman51
The SL places map markers are good enough too

Re: precise coordinates

Posted: 2010-08-28 21:23
by Zegel
Blade of grass spotted @ B3kp4dkp5μkp3pkp6ykp2!
B3kp4(deci)kp5(micro)kp3(pico)kp6(yocta)kp2

PR goes SI!

Re: precise coordinates

Posted: 2010-08-28 21:48
by CCCode
They are precise as they are.. Maybe not so much on 4km maps but its still easy to find a FOB, cache, RP or whatever in a kp sector

Re: precise coordinates

Posted: 2010-08-28 21:48
by Oskar
Oh, I use sub-keypads anyway. Just imagine another set of number on each small square.

Re: precise coordinates

Posted: 2010-08-28 22:06
by Operator009
I always use Sub-Keypads when I give coordinates, followed by direction if any.

I'm kind of crossed here though.

This suggestion would make it a lot easier to just churn out enemy coordinates (that are more accurate), BUT, it would also clutter the map screen.

Is there anyway to get the map to draw the sub-keypad lines only when zoomed in the map?






P.S.
I'm fairly sure this is a re suggestion, but I really like the idea. Just needs some fine-tuning.

Re: precise coordinates

Posted: 2010-08-28 22:08
by Sgt.BountyOrig
What use are sub keypads anyway? just a keypad can tell a lot about a position on the map

Re: precise coordinates

Posted: 2010-08-28 22:14
by Epipen
Yeah maybe it would be kinda unreadable:
http://img840.imageshack.us/img840/1528/15061213.png

It's hard to see people using 'micro kp'
maybe a exemple on the corner of the map would be nice:
http://img833.imageshack.us/img833/9481/45633592.png

Zegel wrote:Blade of grass spotted @ B3kp4dkp5μkp3pkp6ykp2!
B3kp4(deci)kp5(micro)kp3(pico)kp6(yocta)kp2

PR goes SI!
If you don't have anything productive to post, don't post anything...

Re: precise coordinates

Posted: 2010-08-28 22:23
by Arnoldio
I dont know why people keep whining about stuff like this, everything that isnt brought on a plate must be suggested. You allready have the ultra good compass, and your map is in nice colour, also full of grids. What more could you have...

Why dont guns shoot automatically when pointed at enemies, because you know, now i kinda have to press a button or two to get it going.

Some stuff needs time to be done, slows down the gameplay and makes it more realistic.

Offtopic, i want topographical maps badly. :D

Re: precise coordinates

Posted: 2010-08-28 23:58
by Myru
i think the current system is precise enough. Saying "Enemy Tank, E4 kp 4 upper right corner of the keypad" in Mumble tells it all imo.

Re: precise coordinates

Posted: 2010-08-29 00:59
by goguapsy
ChizNizzle wrote:I dont know why people keep whining about stuff like this, everything that isnt brought on a plate must be suggested. You allready have the ultra good compass, and your map is in nice colour, also full of grids. What more could you have...

Offtopic, i want topographical maps badly. :D
You know, I read that first paragraph and I was gonna say "Topographical maps!" but then I was deleting the rest of your post in the quote and I saw that... :P

+1 for Topographical maps! XDD

About the sub-keypad map... As people said it would become unreadable UNLESS we can make it so they only show up with 3x zoom, then I would agree!

Re: precise coordinates

Posted: 2010-08-29 01:32
by IAJTHOMAS
You don't actually need to have the grids on the map to use them...

Re: precise coordinates

Posted: 2010-08-29 06:26
by Epipen
The reason why i've suggested this is because theres many people who doesn't use this kind of coordinates, and some of them don't even understand what we're saying, maybe an example in the corner of the map would help them as i said before, so everyone would be aware of the 'sub kp' or 'micro kp'

http://img833.imageshack.us/img833/9481/45633592.png

And we can't ALWAYS mark something for the team, we aren't squad leaders all the time etc... and most of the times theres NO comander.
and it could be used to send information for aircrafts, like the A10, if you give him a right coordinate it's easy for the pilot dive and destroy a tank with his 30mm...