Real Armor on Armored vehicles
Posted: 2005-04-08 01:42
Well, BF2 is said to have penetration values. Guess what that means, real armor... or so I hope. My idea is a relatively simple one, I think, but I am no coder.
So the idea is this, you will of course have the tank, but the outside shell will not actualy take damage. It is the armor of the tank, it is not vital, and should not be required for the tank to operate. This armor shell that is the tank model would be coded so that only specific anti tank weapons would be able to penetrate it, and certain areas would be thicker as well. Inside of this shell would be the real "hit boxes."
Placed in vital places, when struck these would cripple the tank, but not kill the crew members. So if a shell struck the rear side of an M1A2 it would first penetrate that armor, and then strike the engine causing the tank to be immobalized and slowly deteriorating eventualy ending in the crews death without any visual explosion( aside from some smoke bellowing from the engine/hatches and maybe an occasional flame or two).
The next part is the crew, IRL a crew can be killed without killing the tank. This happens on occasion when flying a helo or even more so when riding in a hummve or something exposing you to out side fire. Tanks would be similar, with the crew actualy seated inside at the locations they would really be at. When a tank shell entered such a crew compartment it would explode and the resulting splash damage would kill the crew. And then produce the same effects as posted in the previous paragraph.
Finaly, my last handy little bonus that comes from actualy putting the soldiers IN the tank it's self instead of actualy becoming a part of it. Hatches! If the crewers could be situated properly, opening a closing a hatch would allow them to either have an inside or outside view. Achieved by simply moving the player model up or down in tandem with with the hatch opening and closing coded to the up/down ramp keys. Hopefully a more advanced system would allow the driver/commander to use an actual periscope when underneath, but I think a simple overlay portraying a periscopes view when the hatch is down would be a good start.
So the idea is this, you will of course have the tank, but the outside shell will not actualy take damage. It is the armor of the tank, it is not vital, and should not be required for the tank to operate. This armor shell that is the tank model would be coded so that only specific anti tank weapons would be able to penetrate it, and certain areas would be thicker as well. Inside of this shell would be the real "hit boxes."
Placed in vital places, when struck these would cripple the tank, but not kill the crew members. So if a shell struck the rear side of an M1A2 it would first penetrate that armor, and then strike the engine causing the tank to be immobalized and slowly deteriorating eventualy ending in the crews death without any visual explosion( aside from some smoke bellowing from the engine/hatches and maybe an occasional flame or two).
The next part is the crew, IRL a crew can be killed without killing the tank. This happens on occasion when flying a helo or even more so when riding in a hummve or something exposing you to out side fire. Tanks would be similar, with the crew actualy seated inside at the locations they would really be at. When a tank shell entered such a crew compartment it would explode and the resulting splash damage would kill the crew. And then produce the same effects as posted in the previous paragraph.
Finaly, my last handy little bonus that comes from actualy putting the soldiers IN the tank it's self instead of actualy becoming a part of it. Hatches! If the crewers could be situated properly, opening a closing a hatch would allow them to either have an inside or outside view. Achieved by simply moving the player model up or down in tandem with with the hatch opening and closing coded to the up/down ramp keys. Hopefully a more advanced system would allow the driver/commander to use an actual periscope when underneath, but I think a simple overlay portraying a periscopes view when the hatch is down would be a good start.