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Jumping doesnt effect stamina

Posted: 2010-09-02 04:23
by Redamare
I dont believe that you should loose half yoru stamina every time you jump ... instead you should beable to jump once per second giving a imaginary Rest period between jumps. because if you need to step over a log ... or get onto a platform of some sort .. its REALY annoying when you find your self not able to run at all ... or if you get stuck .. the list is endless...

yes i understand if you continue jumping you get tired ... but if you eliminate the bunnyhopping feature to only allow jumping every so often people wont exploit also..

if its not possible due to coding issues then fine .. but i think it should be put into consideration ...

and if it IS impossible then atleast lower the amount of energy used when jumping.

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 04:33
by Phantom2
I don't know about you, but I'd be tired as hell If I jumped about 3-4 feet into the air with 75 lbs. of equipment.

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 05:05
by OkitaMakoto
Daishi2442 wrote:Actually I really like this idea. If it were possible to code in a sort of "cool down" time for the jump command you could both reduce bunnyhop capability and frustration with stamina.
If if if, if your aunt had testicles she'd be your uncle ;)

As far as I can recall, the sprint reduction was put in because there wasn't any other way to really stop/punish bunnyhopping. Hardcoding issues among other things

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 05:16
by Excavus
It's useless to bunnyhop in PR because deviation just resets anyways, throwing your aim off.

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 08:07
by Sgt.Desert Tiger[TR]
We can jump while stamina goes zero!!!

And yes there is somewhere we cant run on it like in Al Basrah, construction near insurgents base you cant run in it you must jump when you need to get in.

İn Fallujah somehwere you cant move on some sidewalk.

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 09:06
by Dev1200
Excavus wrote:It's useless to bunnyhop in PR because deviation just resets anyways, throwing your aim off.
Jump just as you're about to enter some cover. It's the same reason you jump in Halo, to throw off their aim.

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 09:37
by Ford_Jam
Excavus wrote:It's useless to bunnyhop in PR because deviation just resets anyways, throwing your aim off.
Prone diving is also supposed to max out your deviation but I still get killed... :roll:

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 14:05
by BloodBane611
Ford_Jam wrote:Prone diving is also supposed to max out your deviation but I still get killed... :roll:
Going prone will always max your deviation, as will jumping. It's not optional, that's what the code does, if you're getting killed by people using these tactics its because you're not aiming well enough. For the first 2 seconds after people jump/prone, they are effectively guaranteed not to hit you, just line up your shots carefully and put them down.

Re: Jumping doesnt effect stamina

Posted: 2010-09-02 17:50
by Jigsaw
Locking as this has been discussed many times before:

https://www.realitymod.com/forum/f411-pr-v0-87-feedback-forum/58039-jumping-guzzles-my-stamina.html

https://www.realitymod.com/forum/f18-pr-bf2-suggestions/73840-jumping-suggestion-s.html

The loss of stamina is necessary to prevent bunnyhopping, which is not something we want in PR.