More tactical-oriented game mode
Posted: 2010-09-03 11:03
Hello all,
since I cant post to suggestions forum, I posted it here. Yesterday I was thinking about some more commander-oriented game mode. Basically it would be AAS where vehicles wont automatically spawn but commander can "buy" them for tickets. Tickets can be only lost for dying infantry, buying asset and ticket bleed. For balance there can be limit of each vehicle for each side. It will be mainly on big mirror maps like BoQ and kashan. Every 10 minutes commander gets new amount of tickets to spend ( similar to respawning assets). In my opinion this will be ideal for events and CWs to test also tactical and not only skill of each team. Let me demonstrate:
Kashan desert- USA side
F16 -limit 1 a time - 30 tickets
A10 -limit 2 a time -30 tickets
Apache -limit 2 a time -25 tickets
Abrams -limit 5 a time -20 tickets
Bradley -limit 5 a time -15 tickets
AAV -limit 4 a time -10 tickets
LAV -limit 5 a time -10 tickets
Supply truck -limit 4 a time -5 tickets
Humvee -limit 10 a time -2 tickets
Black Hawk -limit 3 a time - 5 tickets
At start, team gets 200 tickets (for example). Commander decides he will buy 5 tanks for 5 x 20 tickets, 2 Supply trucks for 2 x 5 tickets and single blackhawk for 1 x 5 tickets, leaving 85 tickets for player deaths (which lose ticket when die) and for reserve (so he can buy some critical asset just when its needed). After 10 minutes he has 30 tickets left ( he had to buy a F16 because SU was killing tanks and players died 25x) and NEW 100 tickets (periodical income) so he has 130 tickets to spend/save.
I hope you got the point from this. Team loses the game when its tickets reach 0 - either by too many player deaths or getting capped out.
It would be also possible to play on public, since commander can communicate with squads how many of each asset do they want in the briefing time. Also it would eliminate asset stealing and lets commander deny asset to a squad which just waste assets
since I cant post to suggestions forum, I posted it here. Yesterday I was thinking about some more commander-oriented game mode. Basically it would be AAS where vehicles wont automatically spawn but commander can "buy" them for tickets. Tickets can be only lost for dying infantry, buying asset and ticket bleed. For balance there can be limit of each vehicle for each side. It will be mainly on big mirror maps like BoQ and kashan. Every 10 minutes commander gets new amount of tickets to spend ( similar to respawning assets). In my opinion this will be ideal for events and CWs to test also tactical and not only skill of each team. Let me demonstrate:
Kashan desert- USA side
F16 -limit 1 a time - 30 tickets
A10 -limit 2 a time -30 tickets
Apache -limit 2 a time -25 tickets
Abrams -limit 5 a time -20 tickets
Bradley -limit 5 a time -15 tickets
AAV -limit 4 a time -10 tickets
LAV -limit 5 a time -10 tickets
Supply truck -limit 4 a time -5 tickets
Humvee -limit 10 a time -2 tickets
Black Hawk -limit 3 a time - 5 tickets
At start, team gets 200 tickets (for example). Commander decides he will buy 5 tanks for 5 x 20 tickets, 2 Supply trucks for 2 x 5 tickets and single blackhawk for 1 x 5 tickets, leaving 85 tickets for player deaths (which lose ticket when die) and for reserve (so he can buy some critical asset just when its needed). After 10 minutes he has 30 tickets left ( he had to buy a F16 because SU was killing tanks and players died 25x) and NEW 100 tickets (periodical income) so he has 130 tickets to spend/save.
I hope you got the point from this. Team loses the game when its tickets reach 0 - either by too many player deaths or getting capped out.
It would be also possible to play on public, since commander can communicate with squads how many of each asset do they want in the briefing time. Also it would eliminate asset stealing and lets commander deny asset to a squad which just waste assets