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m16/m4 secondary iron sight

Posted: 2010-09-03 13:31
by maniac1031
I know that all scoped weapons are getting a new secondary cqb sight in this new patch but are we going to see the more accurate m16/m4 sight that you can toggle between ?

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:36
by karambaitos
maniac1031 wrote:I know that all scoped weapons are getting a new secondary cqb sight in this new patch but are we going to see the more accurate m16/m4 sight that you and you can toggle between them?
we arent getting backup sights in the next patch and for the other patches only the devs know

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:36
by bosco_
maniac1031 wrote:I know that all scoped weapons are getting a new secondary cqb sight in this new patch
News to me.

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:37
by maniac1031
[R-DEV]bosco wrote:News to me.
I thought they were i read that like 10 times that we were going to be able to look over the scope or something?

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:38
by Rudd
there was a demonstration of that BUIS (backup ironsight code) however it has not been stated that it will be included for this build


rumours are bad kk?

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:41
by =Romagnolo=
We can see the alternate sight in a few videos in the updates, but there won't make to the 0.95 patch.

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:43
by maniac1031
oh :( damn i thought i wouldn't need to blind fire with those damn acog scopes any more in cqb. My current system is i took one of those little pieces of tape that you use to put around those little holes on paper and put it around were my gun should be sighted in for cqb. It actually works fairly well i was able to put multiple m4 rounds into the tail lights of a humvee at 50 meters

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 13:44
by Rudd
the new 3d scopes will help

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 14:21
by Arnoldio
New scopes should improve this problem greatly. :D Cannot wait :/

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 14:23
by masterceo
maniac1031 wrote:oh :( damn i thought i wouldn't need to blind fire with those damn acog scopes any more in cqb. My current system is i took one of those little pieces of tape that you use to put around those little holes on paper and put it around were my gun should be sighted in for cqb. It actually works fairly well i was able to put multiple m4 rounds into the tail lights of a humvee at 50 meters
Wow...That's pretty fail. Perhaps try using M4+Red dot in CQB, it has the same accuracy as ACOG.

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 18:39
by Silly_Savage
maniac1031 wrote:oh :( damn i thought i wouldn't need to blind fire with those damn acog scopes any more in cqb. My current system is i took one of those little pieces of tape that you use to put around those little holes on paper and put it around were my gun should be sighted in for cqb. It actually works fairly well i was able to put multiple m4 rounds into the tail lights of a humvee at 50 meters
:29_slaps:

Get out.

Who cheats in Project Reality? That's like the epiphany of pathetic.

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 18:47
by maniac1031
Silly_Savage wrote: :29_slaps:

Get out.

Who cheats in Project Reality? That's like the epiphany of pathetic.

I personally find it hard to fire from the hip in any video game because of the angle of the gun. And it also helps when Im getting graphical glitches on the PLA scopes because i cant see there cross hairs even though i play on high quality

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 18:51
by maniac1031
masterceo wrote:Wow...That's pretty fail. Perhaps try using M4+Red dot in CQB, it has the same accuracy as ACOG.
I'm fine with any gun at cqb if it doesn't have a scope but i like to use scopes on Forrest maps but I end up getting into close quarters with some guy any way.

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 18:52
by ma21212
question. wtfs this? it looks like a scope with a red dot(ish) sight on top of it
does this mean the weapons gonna have two seprate sights if it is what it looks like
Image

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 18:54
by DankE_SPB
I personally find it hard to fire from the hip in any video game because of the angle of the gun.
Its hard to make a headshot at long range, might want to use an aimbot? Its hard to spot enemies in dense foliage, might want to use wallhack?
What you do is the same, except nobody can catch you on this.
And it also helps when Im getting graphical glitches on the PLA scopes because i cant see there cross hairs even though i play on high quality
Post screenshot.
does this mean the weapons gonna have two seprate sights if it is what it looks like
yes, but not now

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 18:59
by Silly_Savage
ma21212 wrote:question. wtfs this? it looks like a scope with a red dot(ish) sight on top of it
does this mean the weapons gonna have two seprate sights if it is what it looks like
Image

Image

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 19:00
by samogon100500
ma21212 wrote:question. wtfs this? it looks like a scope with a red dot(ish) sight on top of it
does this mean the weapons gonna have two seprate sights if it is what it looks like
http://img188.imageshack.us/img188/1968/trijicon.jpg
It's optics for HMG and Marksman rifles!
http://www.trijicon.com/user/parts/part ... tegoryID=3
M4 use x4 scopes!

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 19:03
by ma21212
well my question is............are we gonna use the little thing on top?...

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 19:13
by masterceo
[R-DEV]DankE_SPB wrote:
yes, but not now
7characters

Re: m16/m4 secondary iron sight

Posted: 2010-09-03 19:22
by maniac1031
[R-DEV]DankE_SPB wrote:Its hard to make a headshot at long range, might want to use an aimbot? Its hard to spot enemies in dense foliage, might want to use wallhack?
What you do is the same, except nobody can catch you on this.


Post screenshot.


yes, but not now
actually no I do not find it hard to hit people from long range or find people in foliage its just the angle that you hold the gun your like holding it in front of your chest. When i blind fire in paintball when i need to i hold it parallel to my body so i have some idea of where it will be hitting and because of the angle its hard for me to see where the bullets should be hitting when i fire from 2 feet away cause i cant seem to hit any thing even though i unload like 20 rounds at point blank range and it doesn't seem to faze the guy