Page 1 of 1

[0917] brickwall culldistance

Posted: 2010-09-07 00:16
by TeRR0R
The BF2 "brickwall" have a too low culldistance which can lead to invisible brickwalls even in infantry viewdistance.
Best example is the invisible brickwall on the SW corner of the palace in Al Basrah, if you are some meters away.

A solution could be:

Code: Select all

ObjectTemplate.activeSafe SimpleObject brickwall
ObjectTemplate.cullRadiusScale 4
I use it successfully.

Re: [0917] brickwall culldistance

Posted: 2010-09-07 10:22
by Smegburt_funkledink
Thanks for the info, is it possible you could grab some screen shots with range markers?

Re: [0917] brickwall culldistance

Posted: 2010-09-07 23:21
by TeRR0R
Sure...


About 135m, you clearly can see the gap in the wall:

Image

At 129m, the missing brickwall reappears. The pillars seem to have a similar problem.

Image

up from 84m is where the pillars disappear:
Image

See the fixed brickwall on Al Basrah II:
Image

Re: [0917] brickwall culldistance

Posted: 2010-09-08 04:21
by ralfidude
Is this a player based problem by their specs? I dont ever have that...

Re: [0917] brickwall culldistance

Posted: 2010-09-09 00:34
by TeRR0R
I know this visual bug since i play PR (V0.6) with serval different computers and operating systems (but always Nvidia cards).
And I'm pretty sure I read about this bug here ages ago.