CREW System
Posted: 2010-09-07 18:05
Did a search but could only find people talking about tank crews and such. Anyway will we see some vehicles with the CREW system or is the just about impossible to code?
I figured it would be hard. The RHINO is only one part of it, no RHINO on the man portable ones. And yes, I know there are many IED's it doesn't defeat as I have been deployed with them before... And about to again...dtacs wrote:The ones that transmit a certain frequency or the 'RHINO' which detonates them ahead of the vehicle?
Re-suggestion, and very hard to code into PR since there are only 2 types of IED's currently in-game. Plus not single IED is the same as the next so those systems IRL are dependent on the makeup of the IED itself.
Pressure plate ied's?(can be done) or IR ones?(maybe) Complete the circuit ones? (probably just like landmines.) Timed ones too. (can be done)Zimmer wrote:The problem here is that then we would need more IEDS to defeat the cellphone jammers as you maybe know a simple wire will counter cell phone jammers etc.
I don't think so considering that there are issues with placing objects under the pre-determined terrain and that ground vehicles' bodies also 'touch the ground' per se, meaning an AT mine that doesn't actually touch the vehicles wheels but goes in-between them will still blow up in PR.gx wrote:Pressure plate ied's?(can be done)
Sorry, I should have been more specific. The pressure plate would be for ground troops mainly. So the legs of a person are not to far apart so if you walk over it chances are you will step on it.dtacs wrote:I don't think so considering that there are issues with placing objects under the pre-determined terrain and that ground vehicles' bodies also 'touch the ground' per se, meaning an AT mine that doesn't actually touch the vehicles wheels but goes in-between them will still blow up in PR.
It wouldn't make it interesting, it would make it a frustrating game of random chance if your IED is going to destroy the enemy vehicle because you don't know if its components are redundant when going up against the RHINO/CREW.gx wrote:Id still like to know if its possible. Also all the new ied's that could come out of this would really make insurgency a lot more interesting.
The Rhino system is a passive counter-passive infrared tool that joint forces have come to rely on due to its simplicity and effectiveness. JIEDDO funded an expedient solution developed in the field to defeat PIR-triggered IEDs utilizing a boom-mounted glow plug that causes PIR-initiated IEDs to detonate prior to their intended targets entering the kill zone. The first systems were developed in Iraq in May 2006. At the end of FY 2008, more than 16,000 JIEDDO-funded Rhino II systems were in Iraq. Upgrade kits were provided to include heat monitoring systems with safety and performance improvements to the heating elements. JIEDDO continues to fund an effort to develop and deliver Rhino systems (Rhino III) that will meet the unique terrain requirements of the Afghanistan theater of operations.

The fact is that true IED tactics will never be effective in PR:BF2, simply because there is no local populace that the insurgents can blend in with. If someone is hanging around watching an intersection in PR, it's because he's got an IED there. ArmA II offers a lot more options to more realistically simulate insurgencies, but ultimately PR:BF2 will never be able to realistically portray insurgent tactics because you can't have innocent civis who do civilian type things (like randomly driving/walking around)Murphy wrote:I know IEDs are our worst enemy over there, so why are they so under-used ingame?
That's why in bf2 it would be nice to see more victim activated ied's. That way you can't just say "oh look at guy, he must me up to no good" Also with the CREW system (if it would work in bf2) you would only have lets say 2 vehicles out of 4 that have it, thus when the convoy moves out they need to have set up and spaced properly or your convoy could go boom.[R-MOD]BloodBane611 wrote:The fact is that true IED tactics will never be effective in PR:BF2, simply because there is no local populace that the insurgents can blend in with. If someone is hanging around watching an intersection in PR, it's because he's got an IED there. ArmA II offers a lot more options to more realistically simulate insurgencies, but ultimately PR:BF2 will never be able to realistically portray insurgent tactics because you can't have innocent civis who do civilian type things (like randomly driving/walking around)
of course, but the everyone will just use the other ieds and we are on the same ground again. except someone have used lots of time on nothinggx wrote:Pressure plate ied's?(can be done) or IR ones?(maybe) Complete the circuit ones? (probably just like landmines.) Timed ones too. (can be done)