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Introducing acceleration for all turreted IFVs/Tanks/APCs

Posted: 2010-09-12 05:23
by Hunt3r
This suggestion may be an ***, but I've searched the terms "Turret Acceleration" and nothing panned out.

In essence, this suggestion is to put the current "quirk" of the CR2s in terms of the turret turn rate into all tanks, IFVs, and APCs. So what would happen is that the turret speed can only increase in a given amount of degs/sec^2.

The advantages of adding this into PR would be that there is a balance in PR between the CR2 and the Type 98 on Qinling would be put on equal terms. In addition, this further rewards those who know how to get a rear or flank shot on enemy armor, as you can most likely get one shot in, and possibly another before they discover you, if you are far away enough to be hard to spot. The greatest advantage this confers to armor crewmen is that they will be smoother in their engagements, which means that guiding in a missile will feel more precise, as the slightest twitch will no longer make an ATGM that will cost you 15 seconds of complete vulnerability fly off course, and possibly into terrain.

The disadvantages of this for crewmen is that turning to bear on fast moving threats will take longer, which would be a definite disadvantage in urban combat. On the bright side, this is good news for ATGM teams, seeing as how you have just a few more precious seconds before the tank begins firing and suppressing you.

I believe that this is a viable system, that could be implemented on all vehicles with anything greater than an HMG. It helps gunners be more stable in their shots, resulting in smoother gunnery, and a more immersive gunning experience. This also would introduce a greater time to react to targets that only pop up for a few seconds.

Re: Introducing acceleration for all turreted IFVs/Tanks/APCs

Posted: 2010-09-12 06:11
by Bringerof_D
good idea, i like. currently tanks can turn their turrets around too quickly.

Re: Introducing acceleration for all turreted IFVs/Tanks/APCs

Posted: 2010-09-12 12:38
by dbzao
This is being done. ;)

Re: Introducing acceleration for all turreted IFVs/Tanks/APCs

Posted: 2010-09-12 13:05
by Rhino
Adding "acceleration" to turrets wouldn't be realistic and would make them really shitty to aim since in BF2, with "acceleration" you also get "de-acceleration" and that basically means even after you have stopped turning your turret to the right with your mouse, its still going to continue moving to the right as it slows down gradually which is very unrealistic.

How ever slowing down the top speed of what a turret can turn is very realistic and something we have been planning to do at some point :)
[R-DEV]dbzao wrote:This is being done. ;)
Take it you mean we are working on slowing down the turrets and not giving them acceleration?

Re: Introducing acceleration for all turreted IFVs/Tanks/APCs

Posted: 2010-09-12 13:25
by dbzao
Yes, slowing them down.

Re: Introducing acceleration for all turreted IFVs/Tanks/APCs

Posted: 2010-09-12 13:56
by Jigsaw
[R-DEV]dbzao wrote:This is being done. ;)
Don't think there's anything else needed here :)