Page 1 of 1

Claymore use as granade trap!

Posted: 2010-09-12 13:31
by samogon100500
Hi!
How no one use Rifleman AP,cuz it's uselles kit!My suggestion is to make Mode for claymore to make traps!Pretty easy suggestion what can make 2nd life for AP kit!
In real life they can use that! :-P

Re: Claymore use as granade trap!

Posted: 2010-09-12 13:43
by Spec
Can, but mustn't - at least many of the BluFor factions (excluding the US afaik).

Re: Claymore use as granade trap!

Posted: 2010-09-12 13:45
by Rhino
We are aware the claymore can have a trip-wire as a trigger....

Re: Claymore use as granade trap!

Posted: 2010-09-12 14:06
by Elektro
claymore can have a trip-wire as a trigger.
Oh no not this again


Re: Claymore use as granade trap!

Posted: 2010-09-12 14:25
by samogon100500
Elektro wrote:Oh no not this again

There is not,what r u think - they use as grenade trap(Don't know,how it's called in ENG - in Rus is Raztyazhka)
They got visible wire,and it's looks like as grenade trap!It's not front sensors like in vBF2!

If you again not understood me,but same with claymore!

Re: Claymore use as granade trap!

Posted: 2010-09-12 15:42
by MikeDude
Uhm.. What?

Re: Claymore use as granade trap!

Posted: 2010-09-12 15:54
by Total_Overkill
PR claymore needs to be fixed before any attempt should be made, to make it trip wire or proximity.

As of right now it can annihilate any destructible building, can kill caches through walls, caves, what have you... from up to 50m a way.

Re: Claymore use as granade trap!

Posted: 2010-09-12 15:57
by Moonlight
With ~50 meters forward wound radius any tripwire detonated claymores would be much less effective. And I mean MUCH less. Claymores can be useful and deadly if used smart. Adding anything claymore based with tripwire/proximity detonation would turn into either another nade trap or something utterly retarded deadly (eg. proximity detonation, if you're withing 30m from the front of the claymore... you die; friend or foe alike)
Not to mention they'd rather not be used by any conventional forces anyway.
So imho it's good as it is now.

Edit: @ up, yup, that's too. I once put a claymore near cashe, not smart. ;]

Re: Claymore use as granade trap!

Posted: 2010-09-12 16:54
by samogon100500
Moonlight wrote:With ~50 meters forward wound radius any tripwire detonated claymores would be much less effective. And I mean MUCH less. Claymores can be useful and deadly if used smart. Adding anything claymore based with tripwire/proximity detonation would turn into either another nade trap or something utterly retarded deadly (eg. proximity detonation, if you're withing 30m from the front of the claymore... you die; friend or foe alike)
Not to mention they'd rather not be used by any conventional forces anyway.
So imho it's good as it is now.

Edit: @ up, yup, that's too. I once put a claymore near cashe, not smart. ;]
Yes fragmentation is 50m,but this is not explosives,they use little fragments,who kill anyone,who stay on hes way!Claymores not use with wire on field,road etc
But in buildings this can be use very nice 2 reasons for that - 1st is Fragmentation cannot destroy wall 2nd is they use one side blow they cannot kill friendly units!
Image
About caches - 1st INS team no have Claymores,2nd - taliban no have claymores,this must be replaced for 2nd IED(1 ArtyIED,1Ied,1Mine for engineer,1 ied for AP)

Re: Claymore use as granade trap!

Posted: 2010-09-12 17:46
by Spec
But in buildings this can be use very nice 2 reasons for that - 1st is Fragmentation cannot destroy wall 2nd is they use one side blow they cannot kill friendly units!
In PR, they penetrate the wall. In real life, the's a very high chance of some of the pieces to bounce off and fly right back at you. I don't think you want to be in the same room as an exploding Claymore in real life.

And again, the use as AP mine with trip wire is illegal for many of the BluFor armies. (However, they are legal for the US forces, China and Russia)

Re: Claymore use as granade trap!

Posted: 2010-09-12 18:00
by Cossack
Its about time to use claymores with wire system. I know, it can be detonated remotely but its not effective. When perimeter is up, enemy come in the perimeter and if you want kill it, you must blow up all claymores in the same time. That is not very effective.

Re: Claymore use as granade trap!

Posted: 2010-09-13 04:33
by Imchicken1
I'm all for this as long as...

1. It goes to factions that only use trip wires legally

2. The Claymore gets a revamp on explosive codings/whatever you'd call it

3. The sniper doesn't get it

Re: Claymore use as granade trap!

Posted: 2010-09-13 05:11
by Dev1200
Imchicken1 wrote:I'm all for this as long as...

1. It goes to factions that only use trip wires legally

2. The Claymore gets a revamp on explosive codings/whatever you'd call it

3. The sniper doesn't get it

Yes please.

Re: Claymore use as granade trap!

Posted: 2010-09-13 07:33
by Redamare
....... do you REALY WANT PR to Digress back to Vbf2? ... yes we all get where your coming from... Granade traps Fail horribly for Innsergency anyway always TKing ... its bad .. but makes sense because its somthing that is a real threat ... how often do soldiers use claymores taht are rigged to trip wires? ... check that out and send out a little trip wire claymroe lesson or w.e and we can discuss ^_^

Re: Claymore use as granade trap!

Posted: 2010-09-13 11:11
by samogon100500
Redamare wrote:....... do you REALY WANT PR to Digress back to Vbf2? ... yes we all get where your coming from... Granade traps Fail horribly for Innsergency anyway always TKing ... its bad .. but makes sense because its somthing that is a real threat ... how often do soldiers use claymores taht are rigged to trip wires? ... check that out and send out a little trip wire claymroe lesson or w.e and we can discuss ^_^
Actually wire is not sensor like they r visible vBF2 it's 1st!
2nd - soldier must be careful,and they must watch under hes legs to not be killed by explosives!Actually TKls is not so rarely,and it's not for gunfire,mines can make more TKls(I RL)!Soviet troops in Afghanistan mostly TKls on self maked mines!As example in PR - noobs never changes!
On AAS maps attack gameplay maked as Run -> Shoot ->Run again etc.
In general -> careful to be killed by landmine is make teamplay slowly and more possitional!
There is gameplay on PR,looks like no one watch on hes legs,and just run

And real fight!

There is 1 visible diffirents - in R/L this guys don't move,to not be killed by mines etc,on PR this guys just run at 1-2 guys cuz mostly has been killed on the way!

Re: Claymore use as granade trap!

Posted: 2010-09-13 14:27
by arjan
Samagon, its not becouse of fear of mines poeple move slower.
But because online people dont 'really' die so their is less fear of dying.

But i agree on the claymore suggestion though, it will make the claymore more effective but wont slow gameplay down.

Re: Claymore use as granade trap!

Posted: 2010-09-13 15:52
by WilsonPL
Im against it, IMO better idea is to give AP rifleman 4 Claymores, so he can setup up large defensive perimeters.

Re: Claymore use as granade trap!

Posted: 2010-09-13 19:42
by BloodBane611
There are a hideous number of claymore/trip-AP-mine discussion threads, public discussion on this topic will not be any more productive than in the past. Feel free to use the search button in the future, and actually read the threads with similar titles next time

Locked