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Vehicle dust trail increase

Posted: 2010-09-14 10:06
by Arnoldio
Its drawing distance is quite small and it would look nicer if you could see that from further away.

Dont know how hard would it hit the preformance though.

And thats about it really. :D

Re: Vehicle dust trail increase

Posted: 2010-09-14 10:49
by usmcguy
sounds good to me.Another thing we need is to increase the dirt kicked up by the the main canon of a tank ;)

Re: Vehicle dust trail increase

Posted: 2010-09-14 13:12
by DenvH
Kind off like in my movie :P , although that was made with a particle system outside of BF2..

Think it will not add much though, however it looks great. My smoke is probably not that realistic, but it shows the general idea.

Re: Vehicle dust trail increase

Posted: 2010-09-14 13:36
by jbgeezer
+1

Nice movie DenvH :) support the idea..

Re: Vehicle dust trail increase

Posted: 2010-09-14 14:44
by Alex6714
ChizNizzle wrote: Dont know how hard would it hit the preformance though.
Quite alot. Even if not FPS it would affect the rendering of other effects. But maybe it could be optimized...

Re: Vehicle dust trail increase

Posted: 2010-09-14 15:17
by Spec
I don't think it's too good of an idea. Sure it would look nice, but is this detail really worth wasting performance on? PR is already pushing the engine limits, in my personal opinion, this'd take more than it'd add.

Re: Vehicle dust trail increase

Posted: 2010-09-14 19:43
by NoobSentinel
I like this suggestion. Adds some realism to gameplay

Re: Vehicle dust trail increase

Posted: 2010-09-14 19:49
by Rudd
considering the number of people who complain about PR being too resource intensive, I don't see this happening.

Re: Vehicle dust trail increase

Posted: 2010-09-14 20:42
by Arnoldio
[R-DEV]Rudd wrote:considering the number of people who complain about PR being too resource intensive, I don't see this happening.
You are right, even i lag when theres 2 tanks infront of me

Its just eye candy, but as you said unless it has little impact it would be bad...

Re: Vehicle dust trail increase

Posted: 2010-09-14 20:48
by Zrix
I'm probably wrong here, but I guess this would affect the ghost dust trails that appear x hundred meters in front of vehicles when the server lags for a sec, making it even easier to see vehicles coming in without actually seeing them.

Re: Vehicle dust trail increase

Posted: 2010-09-14 22:47
by whatshisname55
Could you just make it so that the trail is only increased if a certain video setting is on high?

Re: Vehicle dust trail increase

Posted: 2010-09-14 23:53
by Hotrod525
[R-DEV]Rudd wrote:considering the number of people who complain about PR being too resource intensive, I don't see this happening.
yeah people should start thinking about stop play with a N6600 GT dont ya think :D

Re: Vehicle dust trail increase

Posted: 2010-09-15 01:49
by xtremeqban
Hotrod525 wrote:yeah people should start thinking about stop play with a N6600 GT dont ya think :D
Mabye some of us have parents that are cheap and dont like us playing games ;)

Re: Vehicle dust trail increase

Posted: 2010-09-15 01:58
by Hotrod525
xtremeqban wrote:Mabye some of us have parents that are cheap and dont like us playing games ;)
Find a job, keep you're money and upgrade... You're parents wont pay forever for you :D

Re: Vehicle dust trail increase

Posted: 2010-09-15 02:01
by Rudd
hotrod, be nice.

the question is what would this bring?

nothing much tbh, it would look cool.

what would it cost? particle effects are always a major problem.

Re: Vehicle dust trail increase

Posted: 2010-09-15 02:07
by Darknecron
I think this is an excellent idea. +1 for what it's worth.
xtremeqban wrote:Mabye some of us have parents that are cheap and dont like us playing games ;)
Too true.
Hotrod525 wrote:Find a job, keep you're money and upgrade... You're parents wont pay forever for you :D
Don't have spare money when you are preparing for college...

Re: Vehicle dust trail increase

Posted: 2010-09-15 02:32
by xtremeqban
Hotrod525 wrote:Find a job, keep you're money and upgrade... You're parents wont pay forever for you :D
Its hard in this economy

Re: Vehicle dust trail increase

Posted: 2010-09-15 02:33
by Rudd
xtremeqban wrote:Its hard in this economy
"Dad, I'd like to have a little talk."
"Um...ok."
"As the wage earner here, its your responsibility to show some consumer confidence and start buying things that will get the economy going and create profits and employment. Here's a list of some big-ticket items I'd like for Christmas. I hope I can trust you to do whats right for our country."
"I've got to stop leaving the Wall Street Journal around."
http://homepage.eircom.net/~odyssey/Quo ... obbes.html

off topic discussion stops now please

Re: Vehicle dust trail increase

Posted: 2010-09-15 02:40
by Tim270
Question. Can particle effects have lods? or can it only draw or not draw.

Re: Vehicle dust trail increase

Posted: 2010-09-15 12:36
by Spec
If it's possible to link it to a high video setting, I'm not against it.

But otherwise - We all know that BF2's engine wasn't meant for a game this huge and detailed. It takes a good system to run PR on high without any problems. And not everyone can buy a new computer every two years.