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FORKLIFT!!!
Posted: 2010-09-15 04:05
by SGT.MARCO
after playing some games on operation Archer and building fobs, i have found this startling revelation, Vehicles sometime flip over due to terrain or ramming other vehicles, so why not have a forklift which can act like a resuscitation(not literally) for vehicles and flip them back around, It will keep you from having to destroy an APC or jeep just so it will re spawn
Another thing is that crates are often in bad places, why not keep one by a fob and use them to move supply crates around to better spots that are more organized, and can also destroy assets that the team wants to destroy, such as tows when they are out of ammo.
Description of Forklift:
-slow vehicle
-hard to flip
-1 supply crate
-backing up noise
-move crates
-flip vehicle
-deploy repair stations(for after the vehicle is flipped)
-worth little tickets and spawn fast since it is combat inefficient
-1-2 seats
-little armor
pics
http://www.olive-drab.com/images/mre_forklift_700.jpg
http://www.globalsecurity.org/military/ ... ge1168.gif
http://ootp.files.wordpress.com/2009/09 ... =600&h=399
http://www.dm.af.mil/shared/media/photo ... 2J-008.jpg
I was excited when i thought of this please comment, especially devs
Re: FORKLIFT!!!
Posted: 2010-09-15 04:11
by ytman
These are already in game... just single player.
I doubt they'd be much capable of flipping vehicles (in fact I think the vehicle would flip them, ohohoh!). But moving crates around would be nifty if not nearly impossible.
Re: FORKLIFT!!!
Posted: 2010-09-15 04:11
by bessert
I definetly agree with u with forklift idea . It's really a pain in the *** to move the apc without flip it over . IRL apcs dont flip over this often . (Operation Archer is being discussed in the reply)
Re: FORKLIFT!!!
Posted: 2010-09-15 04:18
by SGT.MARCO
ytman;1442218 wrote:These are already in game... just single player.
I doubt they'd be much capable of flipping vehicles (in fact I think the vehicle would flip them, ohohoh!). But moving crates around would be nifty if not nearly impossible.[/QUOTE
I never play single player, but if it is on that, how about placing it in multiplayer with the functions listed above, plus why would it be impossible, if you make a lifting animation, it should be able to move under vehicle and flip it one way or another.
Re: FORKLIFT!!!
Posted: 2010-09-15 04:19
by Spartan0189
There is a Forklift in game already, but it has no real function but to race around. and I don't think it's possible with the BF2 engine, sadly.
Re: FORKLIFT!!!
Posted: 2010-09-15 04:45
by Rudd
you could always try not going places where your vehicle might flip?
I was excited when i thought of this please comment, especially devs
I could tell by how your caps lock got stuck
Another thing is that crates are often in bad places, why not keep one by a fob and use them to move supply crates around to better spots that are more organized, and can also destroy assets that the team wants to destroy, such as tows when they are out of ammo.
put the crates in 'good places' rather than put them in bad places?
are you really saying that this
http://www.olive-drab.com/images/mre_forklift_700.jpg
could fix this?
http://www.strangemilitary.com/images/c ... 141254.jpg
now think of what would happen ingame
APC flips on archer, forklift is dispatched from main....
a forklift driving up the afghan roads by itself, going in to the rough terrain that flipped an APC, and righting it, then driving home.
its project reality...not an episode of bob the builder or something....
Re: FORKLIFT!!!
Posted: 2010-09-15 04:58
by Tim270
Also Vehicles colliding + BF2 = Everything exploding most of the time. I find it hard to believe a forklift would ever go anywhere but airports and large fobs when deployed in theatre. A forklift is not going to be able to flip a apc, let alone even drive to where it got stuck most likely. (Note how tiny their wheels are) Its a vehicle designed for lifting cargo not recovering vehicles.
Re: FORKLIFT!!!
Posted: 2010-09-15 05:04
by SGT.MARCO
well then forget about flipping apc's why not have them move crates where logistics cant go, and sometimes choppers. they certainly cant be always accurate.
Re: FORKLIFT!!!
Posted: 2010-09-15 05:05
by Rudd
well then forget about flipping apc's why not have them move crates where logistics cant go, and sometimes choppers. they certainly cant be always accurate.
yes because forklifts can go where trucks and choppers cannot
/sarcasm
Re: FORKLIFT!!!
Posted: 2010-09-15 05:05
by Imchicken1
It IS in game, but i dont think you'd be able to move the forks up and down at will. Plus as said before, it would most likely explode on contact because of the glitchy ness of the BF2 engine
Re: FORKLIFT!!!
Posted: 2010-09-15 05:09
by ytman
SGT.MARCO wrote:well then forget about flipping apc's why not have them move crates where logistics cant go, and sometimes choppers. they certainly cant be always accurate.
You can, with a Huey, place a crate inside of nearly any room of a T shaped building.
Try getting a forklift to do that...
Anyways, the supply truck driver should know where to drop the crates to be most useful. The Chinnok and MI-8 pilots should understand exactly where the crate pops out when they drop them and use that to anticapte the best drop times.
------
And wouldn't it be the shift key that had gotten stuck?
Re: FORKLIFT!!!
Posted: 2010-09-15 07:28
by Jigsaw
Locked due to re-suggestion. OP received an infraction for persistently trolling with re-suggestions having previously been warned to search before posting new threads.