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PR Area Attacks

Posted: 2010-09-17 00:19
by Archer[NX-01]
Just a video I made up real quick one weekend of the 3 different area attacks on PR .91


Re: PR Area Attacks

Posted: 2010-09-17 00:23
by NyteMyre
'Archer[NX-01 wrote:;1443581']Just a video I made up real quick one weekend of the 3 different area attacks on PR .91

-snip-

Only the video code is needed between the youtube tags...

Code: Select all

 [YOUTUBE ]<object style="height: 344px; width: 425px"><param name="movie" value="http://www.youtube.com/v/xcaX9WuR26c?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/xcaX9WuR26c?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></object>[ /YOUTUBE ]
should be

Code: Select all

[ YOUTUBE ]xcaX9WuR26c[ /YOUTUBE ]
which get you this


Re: PR Area Attacks

Posted: 2010-09-17 00:26
by Archer[NX-01]
Aha, you can tell I haven't used this lol. ;)

Re: PR Area Attacks

Posted: 2010-09-17 09:15
by ediko
The artillery seemed a bit odd to me. After the shell landed there were 3 explosions in the same place, after that it hits another place and starts over. Is it really how it works in RL?

Re: PR Area Attacks

Posted: 2010-09-17 12:34
by Sirex[SWE][MoW]
ediko wrote:The artillery seemed a bit odd to me. After the shell landed there were 3 explosions in the same place, after that it hits another place and starts over. Is it really how it works in RL?
Yes welcome to modern warfare, ww2 != modernwarfare.
In modern warfare we use submunitions that were developed in the 80ties.
The shell contains severeal smaller submunitions that part of and explode indivudally, allowing a greater area to be saturated and helps defeat cover. Let's say you are behind a big rock and the artillery old shell goes off 50 in front of you then you are safe. But if there are sevearl small bombs that goes of over the area your directional cover will be nullified. Also with various weapons sysems that can fire faster and great range, like MLRS, submuniton allows for much bigger areas to be saturated.
http://www.fas.org/man/dod-101/sys/dumb/cluster.htm

Here is a good source of what i mean that does not take up the later high tech anti-armour rounds, but just the orginal concept of submunitions.
http://www.inert-ord.net/usa03a/usa6/m39/index.html

High explosive submunitions from ordinary artillery are capable of defeating APC/IFV. And Heat seaking submunition that can be fires from even mortars can defeat tanks.

Re: PR Area Attacks

Posted: 2010-09-17 12:50
by Titan
'Sirex[SWE wrote:[MoW];1443841']Yes welcome to modern warfare, ww2 != modernwarfare.
In modern warfare we use submunitions that were developed in the 80ties.
The shell contains severeal smaller submunitions that part of and explode indivudally, allowing a greater area to be saturated and helps defeat cover. Let's say you are behind a big rock and the artillery old shell goes off 50 in front of you then you are safe. But if there are sevearl small bombs that goes of over the area your directional cover will be nullified. Also with various weapons sysems that can fire faster and great range, like MLRS, submuniton allows for much bigger areas to be saturated.
- Dumb Bombs

Here is a good source of what i mean that does not take up the later high tech anti-armour rounds, but just the orginal concept of submunitions.
U.S. M39 Sub-Munition for Artillery - Inert-Ord.Net

High explosive submunitions from ordinary artillery are capable of defeating APC/IFV. And Heat seaking submunition that can be fires from even mortars can defeat tanks.
Dont think thats the reason.

iirc its 4 Artilleries firing 5 times... and the 4 artillerieshells have the impact near each other ... by time and by area ... but i dont know if its just bad luck but this artilleriestrike realy seems a little odd (to close to each other?)

Re: PR Area Attacks

Posted: 2010-09-17 14:04
by ediko
Still looks odd. Maybe it's just me but it somehow looks different in videos. Do those 3 explosions really go off in the exact same place after another? I thought they go off all together and in a bigger radius. I'm probably wrong :lol:

Re: PR Area Attacks

Posted: 2010-09-17 15:45
by Acemantura
'Sirex[SWE wrote:[MoW];1443841']Yes welcome to modern warfare, ww2 != modernwarfare.
In modern warfare we use submunitions that were developed in the 80ties.
The shell contains severeal smaller submunitions that part of and explode indivudally, allowing a greater area to be saturated and helps defeat cover. Let's say you are behind a big rock and the artillery old shell goes off 50 in front of you then you are safe. But if there are sevearl small bombs that goes of over the area your directional cover will be nullified. Also with various weapons sysems that can fire faster and great range, like MLRS, submuniton allows for much bigger areas to be saturated.
- Dumb Bombs

Here is a good source of what i mean that does not take up the later high tech anti-armour rounds, but just the orginal concept of submunitions.
U.S. M39 Sub-Munition for Artillery - Inert-Ord.Net

High explosive submunitions from ordinary artillery are capable of defeating APC/IFV. And Heat seaking submunition that can be fires from even mortars can defeat tanks.
For PR...no.

There are 4 arty pieces firing and The artillery is set to fire 3 then 1, 5 or so times. So the result is three explosions, then 1, 5 or so times.

Re: PR Area Attacks

Posted: 2010-09-17 16:12
by Zoddom
ediko wrote:Still looks odd. Maybe it's just me but it somehow looks different in videos. Do those 3 explosions really go off in the exact same place after another? I thought they go off all together and in a bigger radius. I'm probably wrong :lol:
no if you watch the video very carefull youll see that the radius of the detonations is about 5m.
i think thats a pretty good accuracy but i dont know if its realistic or not

Re: PR Area Attacks

Posted: 2010-09-17 16:25
by Dev1200
There are more than 3 area attacks.. you just haven't found them yet ;)

Re: PR Area Attacks

Posted: 2010-09-17 17:21
by Redamare
WOAH I had no idea there were soo many differnt area attack varients :O Thank you .... excpet in a little bit there will be a diffent kind of moarter system :) so get ready to make a new video ... actualy on second thought dont waste your time we already have one

Re: PR Area Attacks

Posted: 2010-09-17 17:42
by Dev1200
Redamare wrote:WOAH I had no idea there were soo many differnt area attack varients :O Thank you .... excpet in a little bit there will be a diffent kind of moarter system :) so get ready to make a new video ... actualy on second thought dont waste your time we already have one


Compare the one with the video from the area attack MEC gets on Muttrah :)

Re: PR Area Attacks

Posted: 2010-09-17 18:22
by richyrich55
God that jdam looks like shit...

Re: PR Area Attacks

Posted: 2010-09-17 19:48
by Stoic Sentinel
richyrich55 wrote:God that jdam looks like shit...
But it works...

Image
Exhibit A

;)

Re: PR Area Attacks

Posted: 2010-09-17 20:16
by ma21212
Why does the CO say "FOX ONE" I thought you say that when you shoot a AA missles?

Re: PR Area Attacks

Posted: 2010-09-28 18:13
by richyrich55
Stoic Sentinel wrote:But it works...

Image
Exhibit A

;)


All I see is a bulldozer with an RPG cage.

Re: PR Area Attacks

Posted: 2010-09-28 19:21
by ediko
richyrich55 wrote:All I see is a bulldozer with an RPG cage.
If you noticed the bulldozer in the background, I have bad news for you... :lol:

What he meant was it's ugly and looks like **** but it gets the job done.

Re: PR Area Attacks

Posted: 2010-09-28 19:35
by richyrich55
loool, that's one way to put it.

Re: PR Area Attacks

Posted: 2010-09-28 19:40
by Cassius
Isnt Fox one Nato code for the fiering of a semi-active radar guided missile? Last time I played nilla it was so long ago, where does the speech sample come from?

Re: PR Area Attacks

Posted: 2010-09-28 20:21
by ZephyrDark
Cassius wrote:Isnt Fox one Nato code for the fiering of a semi-active radar guided missile? Last time I played nilla it was so long ago, where does the speech sample come from?
Brevity code actually, and its from vanilla. When you fire a missile off the jets.