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Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-18 17:01
by WhatMan
Isn't it hardcoded?
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-18 22:13
by PLODDITHANLEY
I guess that some nasty residual from the VBF2 'support' class....
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-19 06:33
by Dev1200
Same with Rifleman Specialists seeing vehicle damage

Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-19 21:49
by Kaurava
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage
Wait, what?
That's good to know.
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-20 04:45
by Total_Overkill
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage
It all makes sense now!
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-20 05:49
by Sgt.BountyOrig
The specialist can also be mistaken for someone carrying ammo bags.
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-20 05:57
by dtacs
As can the Insurgent AK kits, pretty sure its hardcoded since the classes are built off the original ones, hence the specialists ability to see vehicle health (built from Engineer)
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-09-30 23:07
by Serbiak
Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-01 00:07
by Ford_Jam
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage
IMO, the meter isnt exactly accurate. I can tell a vehicle that they're on half health and they should repair and they just reply confused saying they haven't taken a hit.
Serbiak wrote:Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
Wanna do that for
every kit in the game?

Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-01 00:55
by Serbiak
Ford_Jam wrote:Wanna do that for
every kit in the game?
Nope just those 2 relevant ones. It's not like one would have to redo the whole kit, just have to make the spawn field on a different base
(One not based on the BF2 engineer nore the machine-gunner)
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-09 12:15
by WilsonPL
Just remove ammo indicators floating over player head.
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-09 16:51
by Spec
Serbiak wrote:Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
BF2 has:
Special Forces
Sniper
Assault
Medic
Engineer
Support
Anti-Tank
PR has:
Officer
Officer
Rifleman
Rifleman
Medic
Rifleman Specialist
Automatic Rifleman
7 in both cases, unless I forgot something.
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-09 19:50
by Serbiak
Ah darned I guess I havn?t played Bf2 in a while.
And in PR... well unexplainable I miscounted here.. lol
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-09 23:02
by goguapsy
WilsonPL wrote:Just remove ammo indicators floating over player head.
Yeah! Can't we just delete them or swap them for an invisible (100% transparent) icon?
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-12 01:36
by ComradeHX
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage
They are specially trained in the art of vehicle inspection...
Re: Ammunition logo in support/machinegunner kit
Posted: 2010-10-12 03:34
by goguapsy
ComradeHX wrote:They are specially trained in the art of vehicle inspection...
Hence why we should make so they can unflip the vehicles with the grapling hooks...