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Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-18 17:01
by WhatMan
Isn't it hardcoded?

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-18 22:13
by PLODDITHANLEY
I guess that some nasty residual from the VBF2 'support' class....

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-19 06:33
by Dev1200
Same with Rifleman Specialists seeing vehicle damage :)

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-19 21:49
by Kaurava
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
Wait, what?
That's good to know.

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-20 04:45
by Total_Overkill
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
It all makes sense now!

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-20 05:49
by Sgt.BountyOrig
The specialist can also be mistaken for someone carrying ammo bags.

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-20 05:57
by dtacs
As can the Insurgent AK kits, pretty sure its hardcoded since the classes are built off the original ones, hence the specialists ability to see vehicle health (built from Engineer)

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-09-30 23:07
by Serbiak
Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-01 00:07
by Ford_Jam
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
IMO, the meter isnt exactly accurate. I can tell a vehicle that they're on half health and they should repair and they just reply confused saying they haven't taken a hit.
Serbiak wrote:Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
Wanna do that for every kit in the game? :p

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-01 00:55
by Serbiak
Ford_Jam wrote:Wanna do that for every kit in the game? :p
Nope just those 2 relevant ones. It's not like one would have to redo the whole kit, just have to make the spawn field on a different base
(One not based on the BF2 engineer nore the machine-gunner)

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-09 12:15
by WilsonPL
Just remove ammo indicators floating over player head.

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-09 16:51
by Spec
Serbiak wrote:Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
BF2 has:
Special Forces
Sniper
Assault
Medic
Engineer
Support
Anti-Tank

PR has:
Officer
Officer
Rifleman
Rifleman
Medic
Rifleman Specialist
Automatic Rifleman

7 in both cases, unless I forgot something.

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-09 19:50
by Serbiak
Ah darned I guess I havn?t played Bf2 in a while.

And in PR... well unexplainable I miscounted here.. lol

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-09 23:02
by goguapsy
WilsonPL wrote:Just remove ammo indicators floating over player head.
Yeah! Can't we just delete them or swap them for an invisible (100% transparent) icon?

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-12 01:36
by ComradeHX
Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
They are specially trained in the art of vehicle inspection...

Re: Ammunition logo in support/machinegunner kit

Posted: 2010-10-12 03:34
by goguapsy
ComradeHX wrote:They are specially trained in the art of vehicle inspection...
Hence why we should make so they can unflip the vehicles with the grapling hooks...