Deployable hesco walls
Posted: 2010-09-19 04:26
my suggestion is very clear, why not be able to create a hesco wall. I believe it would be helpful to make hesco walls only build able around 3 crates. and you should only be able to see over just a little bit, NO JUMPING OVER. this is to show how to defend a fire base because often we are forced to put down razor wire which doesn't protect infantry, just block vehicles, having hesco walls make the fob more fortified.
make it the length of razor wire and a maximum of 10 per fob
if possible make it custumizable in terms of 2 hesco tall or 1 or even 3
http://www.marines.mil/unit/iimef/2ndme ... 2C-004.jpg
http://www.exportvirginia.org/assets/up ... d_Gear.jpg
http://t2.gstatic.com/images?q=tbn:ZALi ... c8.jpg&t=1
http://t1.gstatic.com/images?q=tbn:8HzF ... f3.jpg&t=1
http://t1.gstatic.com/images?q=tbn:8HzF ... f3.jpg&t=1
another help would be if you could place deployables closer together because right now it is almost impossible for me to place them close because of how the system is now. plus if you can surround your fob with hesco, it is easier to defend and people want to defend.
one way of doing this is if you make it so that you can choose to redo the deployable if it is not being built or within 5-10 sec. so that you can retry.
here is an example of what i mean but in arma. ignore the tents and gate/vehicle spawns
YouTube - ARMA 2 Alec's Outpost
so with this new deployable imagine building a fob with three crates lined up against the side with a hesco surrounding the base with a tow by the entrance, hmg nest on either side. foxholes in side or in the front. also a mortar nest razor wire surrounding hesco. with a place to park vehicles inside and land choppers without worry of a missile hitting it at ground level
make it the length of razor wire and a maximum of 10 per fob
if possible make it custumizable in terms of 2 hesco tall or 1 or even 3
http://www.marines.mil/unit/iimef/2ndme ... 2C-004.jpg
http://www.exportvirginia.org/assets/up ... d_Gear.jpg
http://t2.gstatic.com/images?q=tbn:ZALi ... c8.jpg&t=1
http://t1.gstatic.com/images?q=tbn:8HzF ... f3.jpg&t=1
http://t1.gstatic.com/images?q=tbn:8HzF ... f3.jpg&t=1
another help would be if you could place deployables closer together because right now it is almost impossible for me to place them close because of how the system is now. plus if you can surround your fob with hesco, it is easier to defend and people want to defend.
one way of doing this is if you make it so that you can choose to redo the deployable if it is not being built or within 5-10 sec. so that you can retry.
here is an example of what i mean but in arma. ignore the tents and gate/vehicle spawns
YouTube - ARMA 2 Alec's Outpost
so with this new deployable imagine building a fob with three crates lined up against the side with a hesco surrounding the base with a tow by the entrance, hmg nest on either side. foxholes in side or in the front. also a mortar nest razor wire surrounding hesco. with a place to park vehicles inside and land choppers without worry of a missile hitting it at ground level
