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Alternate foxholes

Posted: 2010-09-21 07:44
by Arnoldio
When the deployable foxholes were shown to us first time, there was that low prone only foxhole with roof and firing ports to front and sides.

I really hoped it would be like that but you included this open top thing.

So why dont bring back the closed top one, smaller, for 2 persons only, but you have protection from above, good firing prosition, while being really vulnerable to close contacts.

Re: Alternate foxholes

Posted: 2010-09-21 08:37
by Rhino
I dont think a piece of plywood with some dirt/sandbags on top is going to save you from a direct artillery hit :p

Re: Alternate foxholes

Posted: 2010-09-21 09:03
by AfterDune
I like the idea, except for the arty thing of course, lol :D . Perhaps an alternate version of the foxhole could be introduced in the future.

Re: Alternate foxholes

Posted: 2010-09-21 16:03
by Exonar
I don't know about you guys, but I'm duct-taping plywood and sandbags to my tank next time I go armor.


But this is a nice Idea. I've always sought safety inside machinegun nests rather that foxholes anyway.

Re: Alternate foxholes

Posted: 2010-09-21 16:09
by Jigsaw
ChizNizzle wrote:When the deployable foxholes were shown to us first time, there was that low prone only foxhole with roof and firing ports to front and sides.
I don't remember anything like this being made, perhaps you're thinking of the deployable MG model?

Either way, I do like the idea and afaik the model itself is in PR already as there is a similar static on Dragon Fly.

Re: Alternate foxholes

Posted: 2010-09-21 20:43
by Arnoldio
[R-MOD]Jigsaw wrote:I don't remember anything like this being made, perhaps you're thinking of the deployable MG model?

Either way, I do like the idea and afaik the model itself is in PR already as there is a similar static on Dragon Fly.
IIRC the assets were shown on Korengal, and it was a foxhole... i think. :D It had holes to shoot out wich were smaller than the MG hole.

Editzor...

A-ha!

https://www.realitymod.com/forum/f316-2 ... tions.html

No pics but Chuc comments in the middle that you have to be prone to be in full cover. Maybe that was it.

Re: Alternate foxholes

Posted: 2010-09-21 21:18
by Jigsaw
Lol those are oooooold, way before CRF made the current foxhole/HMG/etc

Re: Alternate foxholes

Posted: 2010-09-22 03:19
by Dev1200
[R-MOD]Jigsaw wrote:Lol those are oooooold, way before CRF made the current foxhole/HMG/etc
Regardless, it would be nice to have some sort of "covered" foxhole.

Re: Alternate foxholes

Posted: 2010-09-22 06:16
by Haji with a Handgun
I completely agree, what would be even better is if said covered foxhole had some foliage and things around it and on top of it. (To give it some camouflage)

Re: Alternate foxholes

Posted: 2010-09-22 16:43
by goguapsy
Haji with a Handgun wrote:I completely agree, what would be even better is if said covered foxhole had some foliage and things around it and on top of it. (To give it some camouflage)
Pretty sure the dirt hump would give it away.

Re: Alternate foxholes

Posted: 2010-09-22 16:44
by supahpingi
i think it would be cool to have an open and one with a top for the mg,foxhole and AT emplacements,the ones with top offering more protection,but also longer buildt time and more crates,with the open to as a cheaper and faster ad hoc alternative.

Re: Alternate foxholes

Posted: 2011-02-06 15:52
by KingKong.CCCP
how about if we would have a foxhole placement to be a good prone cover... so that you can, if you want to, build it up to the full scale (like now), but you got some cover to start with.

This way, people would use more foxholes, since they can be protected while shoveling.
Check this out:

When you drop it, it's in this shape, the poorest cover possible, but still, it can save you from enemy MG
Image

Image

after you continue building it it turns into nice kneeling position foxhole
Image
... or the kind we have in the game, whatever... but having something to start with would be nice...

Btw, do foxholes collapse, or vanish if you don't build them? They shouldn't... cos, what's there to collapse?


EDIT: thou what I just explained could be exploited and drift away from the realism... Officers advancing by dropping covers...

Re: Alternate foxholes

Posted: 2011-02-06 21:58
by whatshisname55
I like the idea of having a foxhole like we already have and then another similar to the MG nests. It's not always the superior cover I'm looking at (though it's a bonus) but when I'm using the marksman rifle or LMG I like to have some decent cover while in the prone position. When I have those guns I often find myself halfway behind a wall at a corner, on the side of the foxhole, or cuddling up to the gunner in the MG nest rather than actually in the foxhole itself.

Re: Alternate foxholes

Posted: 2011-02-07 00:19
by HMARS
It also might be nice to have the minimum foxhole placeable by anyone with a shovel, provided they are "diggable" terrain.

Re: Alternate foxholes

Posted: 2011-02-07 00:49
by Bringerof_D
that piece of plywood might not stop a mortar or artillery shell, but it can be angled to have grenades roll off. top it off with foliage and texture the ugly dirt mound to be covered with a "camo net" (give it a net like pattern and make it green) and all's good. biggest problem with those dirt mounds is that they are brown. sure it doesnt look out of place in the desert but it does in the grassy forest maps. IRL we are taught to throw the dirt somewhere behind us and cover it with grass and foliage or some other means of camouflaging it..

Re: Alternate foxholes

Posted: 2011-02-07 01:00
by Lone-Assassin
I actually really like the idea of alternate versions. Maybe we could have alternate incarnations of others too, each with an advantage/ disadvantage over the other version.

Ie = Current fox hole is bigger, less confined but is more vulnerable to grenades etc whereas the new one is smaller, more confined but offers better cover ad the disadvantage that theres not a complete 360 degree view. So there could be an alternate HMG with much less cover but a greater arc of fire.

Also, we should be able to build HESCO walls, helipads, underground tunnels, airstrips and burger king :grin:

Re: Alternate foxholes

Posted: 2011-02-07 03:12
by HMARS
I've actually thought that deployable HESCO's would be a good idea for some time now, but it also does occur to me that many of the places on maps that would logically or realistically have HESCO bastions already have them as statics.

Re: Alternate foxholes

Posted: 2011-02-07 03:31
by Operator009
You guys are attacking this idea because a direct hit from artillery will make it useless...but...hows that different from the foxholes we have now?

Re: Alternate foxholes

Posted: 2011-02-07 04:18
by Bringerof_D
Operator009 wrote:You guys are attacking this idea because a direct hit from artillery will make it useless...but...hows that different from the foxholes we have now?
they are only attacking that point because his post said
"but you have protection from above"
so i guess they are assuming chiz wants it to protect from artillery/mortars/gunfire. I support the idea, but artillery and mortars should still penetrate. IF the top is lined with sand bags then it will be protected from small arms fire from overlooking positions and air burst munitions. otherwise the top will only act as a visual screen and serve to deflect grenades. however if a grenade goes off while still on the top, it will kill as usual.

Re: Alternate foxholes

Posted: 2011-02-07 05:56
by Dev1200
Epic necro is epic.