Crashing on Textures on map load!
Posted: 2010-09-24 12:37
I crash when I load every 2nd map, or sometimes, every map, and it crashes when loading textures and I get a message like this:
"memory.dll failed to allocate....."
I know it is because of RAM but 3 Gigs are enough I think.
I have Windows 7 32-bit and the following:
CPU: Intel Pentium D 3.00 GHz
VGA: Nvidia GeForce 9600GT 512mb DDR3 up to 1 GB
RAM: 3 GB DDR2 333MHz
HDD: 160 GB
Game Settings:
Resolution: 1024x768
Terrain: High
Effects: High
Textures: High
Geometry: High
Lightning: Medium
Dynamic Shadows: Medium
Dynamic Light: Medium
Anti-Aliasing: Off
Texture Rendering Distance: High
View Distance Scale: 100%
Anything I can do about it except lowering settings?
"memory.dll failed to allocate....."
I know it is because of RAM but 3 Gigs are enough I think.
I have Windows 7 32-bit and the following:
CPU: Intel Pentium D 3.00 GHz
VGA: Nvidia GeForce 9600GT 512mb DDR3 up to 1 GB
RAM: 3 GB DDR2 333MHz
HDD: 160 GB
Game Settings:
Resolution: 1024x768
Terrain: High
Effects: High
Textures: High
Geometry: High
Lightning: Medium
Dynamic Shadows: Medium
Dynamic Light: Medium
Anti-Aliasing: Off
Texture Rendering Distance: High
View Distance Scale: 100%
Anything I can do about it except lowering settings?