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[?] Directory for PR Lightmap samples?

Posted: 2010-09-26 07:08
by ChiefRyza
Hi everyone, might seem like a stupid question, but after a lot of searching and failed trial and error, I'm not sure where to put the PR lightmap samples to lightmap objects for a map. I have the BF2 ones in the right position, and I can lightmap all Vanilla objects fine, just no PR ones as I get the error.

Is there a specific spot they have to go, be named a certain way or extracted?

Cheers in advance!

Re: Directory for PR Lightmap samples?

Posted: 2010-09-26 09:33
by Rhino
The samples go into your objects folder and should get mixed in with your object files in your "pr_edit".

The sample files should end up in your "Meshes" folder of your static object, along side your .staticmesh and .collisionmesh files like so:

Image

Re: Directory for PR Lightmap samples?

Posted: 2010-09-26 11:53
by Amok@ndy
make sure you have the most actual samples

pr_samples_1113.rar should be the most actual