[Map] Provideniya (4km) [WIP]
Posted: 2010-09-26 14:30
Name: Provideniya
Size: 4x4km
Location: Northern eastern Russia on the border to Alaska
Focus: Amphibious assault on the small town Provideniya. (May change)
Provideniya is a small port in the most eastern part of Russia and has 2700 inhabitants. During the soviet era it was a military port for the Pacific fleet, now it's a sleeping town with a massive emigration. The scenario is that a yet to be decided force will attack this port from the sea while the Russian military will rush towards the coast to defend it.
Here is a satellite image from the area (thanks google earth):

And a close up on Provideniya:

The town of Provideniya will be replicated as far as possible in a 1:1 scale. The surroundings areas will however be shrunk, moved and in some cases be removed in order to fit the 4km square. This is the general layout idea taken from the editor:

Here are some more screens from the editor. As you can see the map is still in a very early stadium. I've mostly been working on the coastline. The added statics are just for comparison.



Also, there are a lot of great reference photos for this area. Some of those are uploaded here. I will add more but me internet is jumpy. Can't upload at the moment...
If you have any tips on statics, roadtypes or whatever please tell me. I'm more than open to ideas (though, asset ideas are not encouraged, there is a long road left to that day). Also any tips regarding the mountains would be nice. Is it possible (or a good idea) to generate them in some kind of terrain generating program and then "merge" the generated height map with the current used? Any tips appreciated!
Edit: The old thread in the "PR:BF2 Community Modding"-sub forum can be locked as I've started up the editor. Hence this thread.
Size: 4x4km
Location: Northern eastern Russia on the border to Alaska
Focus: Amphibious assault on the small town Provideniya. (May change)
Provideniya is a small port in the most eastern part of Russia and has 2700 inhabitants. During the soviet era it was a military port for the Pacific fleet, now it's a sleeping town with a massive emigration. The scenario is that a yet to be decided force will attack this port from the sea while the Russian military will rush towards the coast to defend it.
Here is a satellite image from the area (thanks google earth):

And a close up on Provideniya:

The town of Provideniya will be replicated as far as possible in a 1:1 scale. The surroundings areas will however be shrunk, moved and in some cases be removed in order to fit the 4km square. This is the general layout idea taken from the editor:

Here are some more screens from the editor. As you can see the map is still in a very early stadium. I've mostly been working on the coastline. The added statics are just for comparison.



Also, there are a lot of great reference photos for this area. Some of those are uploaded here. I will add more but me internet is jumpy. Can't upload at the moment...
If you have any tips on statics, roadtypes or whatever please tell me. I'm more than open to ideas (though, asset ideas are not encouraged, there is a long road left to that day). Also any tips regarding the mountains would be nice. Is it possible (or a good idea) to generate them in some kind of terrain generating program and then "merge" the generated height map with the current used? Any tips appreciated!
Edit: The old thread in the "PR:BF2 Community Modding"-sub forum can be locked as I've started up the editor. Hence this thread.










