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Motorized Vehicle Suggestions

Posted: 2010-09-29 17:45
by Haji with a Handgun
Why was the ability to shoot off the back of motorbikes removed? I can see the problem with RPGs, but isn't it logical for an insurgent to us it as a cheap hit-and-run vehicle? You may have had 100% accuracy on your first shot, but any subsequent shoots suffer from deviation.
I don't think its unbalanced at all, as motorbikes are pretty easy to destroy.

Motorbikes are currently a kind of useless vehicle, unless used for personal transportation or a lure for Hummers. Is there any way to code it so that you can't shoot explosives off the back, or is it only codable that if you can use one weapon on the back you can use them all?

Currently cars are more than sufficient for drive-bys, but they can be a pain to maneuver around tight areas and thus end up in failure all too often.

Pros: Insurgents get a cheap hit-and-run vehicle, have more incentive to use teamwork (coordinating drive-bys and ambushes)

Cons: RPGs shooting from the bike, Spam.

Part Deux: Quads

I know we used to have them, and I fail to find a reason why they were also removed.
I think it would be an amazing thing if we :

A. Brought back quads to replace the motorbike

B. Or added them as a separate vehicle that was limited. (As in there are only X number of quads in a game, and they do not respawn)

I think a quad is much more suitable to the kind of terrain that we use motorbikes for on certain maps like Op Archer.

We could have the motorbikes in city maps, and quads in rough terrain.

I read this suggestion: https://www.realitymod.com/forum/f18-pr ... bikes.html

And also thought it could be infinitely useful as an alternate ammo techie.

Pros: Insurgents get a more durable ans usable off-road vehicle. More teamwork (If ammo is added)

Cons: Lonewolf vehicle? Blufor has another thorn in its side.


So please, discuss.


EDIT: Sorry, the thread title was supposed to be Motorized Vehicle Suggestions.


EDIT2: Added Pros and Cons

Re: Motorbike Suggestions

Posted: 2010-09-29 18:13
by Boris.T.Spider
Haji with a Handgun wrote:Why was the ability to shoot off the back of motorbikes removed?.
I would put my money on it being the IED hit and run squads owning Strikers, Hummers and full squads. Ahh good times. Spammy, effective as hell and not a lot the BLUFOR could do about it.

Re: Motorbike Suggestions

Posted: 2010-09-29 18:22
by Haji with a Handgun
Boris.T.Spider wrote:I would put my money on it being the IED hit and run squads owning Strikers, Hummers and full squads. Ahh good times. Spammy, effective as hell and not a lot the BLUFOR could do about it.
Well, in an urban environment theyre meant to be effective as hell.
If Humvees and Strykers are getting owned on open ground in the middle of the desert they deserve to be blown up. It doesn't take much from .50 or a Stryker to take one out.

If you see a bike coming fast 100-200m away, and you don't shoot, you need to be more aware.

I've personally rode up on a Humvee from 300m away and it didn't even look at me. I deserved that kill.

Insurgents are meant to be a spammy faction, they sure as hell aren't conventional.

Re: Motorbike Suggestions

Posted: 2010-09-29 18:47
by Psyko
i want to contribute to this because of the thread made about motorbikes the oter day.

the bike isnt a bad idea, its just that it drives unrealisticly, its as crazy as piano parachute base jumping. the throttleless bf2 engine (and dont bother noting joystick throttles, theres no feckin throttle on a keyboard) makes the bike do a shitfitt over little bumps. its great for getting out of a hot situation, but its still not cool. i bet my boxershorts somone is works on a replacement as we speak. i love the leaning system, anyone who cant get the bike upright deserves to walk, but not enough attention has been paid to its details, gear ratios, bumpiness, HP, etc. Its used quite frequently especially on Fallugah west. and i dont think its one of those things that contorts the battlefield dynamics so greatly. you wont hear the APC drivers crying because their Heatround wont blow up the bike in one shot, it doesnt do that anyways

Re: Motorbike Suggestions

Posted: 2010-09-29 19:06
by Haji with a Handgun
Exactly. Anyone who can even control the bike that well enough to let his passenger shoot accurately deserves to get a few kills.

Re: Motorbike Suggestions

Posted: 2010-09-29 22:28
by gkelly
Have u seen my post ya?

gkelly wrote:My sugestion of the sugestion is that the 2 guy on motorcycle can fire

Image


PS:These are Narcotraficants of the "Favela's" of Rio de Janeiro where i live.
So, the thing i have sayd after was a special kit, with an ak-47 for the motorcycle gunner, the second seat can only be used with the kit, but we will have 2 motorcicle, one with blue color, who anyone can run but not shoot, and another with another collor who the gunner can shoot

Re: Motorbike Suggestions

Posted: 2010-09-29 22:42
by Hitman.2.5
Boris.T.Spider wrote:Hummers
Where to i find my H3 in pr ?

Image

Re: Motorbike Suggestions

Posted: 2010-09-29 23:33
by illidur
i vote to leave the bikes as is.

unless they do this-
in order to make a gunner for the 2nd seat without ieding everything on the map would be to make a "vehicle weapon" so that you can shoot but not your own weapons. the arty ied's primary would be perfect for the bike (scorpian i think).like 2 mags including the chamber would be good. i would like that as a change if do-able. but its not priority for damn sure.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 00:04
by BloodBane611
Thread title fixed


The motorbikes issue has been discussed in the past, though the search function isn't my friend today and I can't find the right threads :-x . Basically, there is no way to allow people to use their weapons from the bike that would stop the RPG spamming/drive-by-IEDing that was a major issue in the past. I can't speak to having a weapon mounted for the passenger, I know it's been discussed but can't remember where it ended up.

As far as quads for insurgents, I've never seen that one before.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 00:53
by illidur
[R-MOD]BloodBane611 wrote:Thread title fixed


The motorbikes issue has been discussed in the past, though the search function isn't my friend today and I can't find the right threads :-x . Basically, there is no way to allow people to use their weapons from the bike that would stop the RPG spamming/drive-by-IEDing that was a major issue in the past. I can't speak to having a weapon mounted for the passenger, I know it's been discussed but can't remember where it ended up.

As far as quads for insurgents, I've never seen that one before.
thanks for clearing that up. i am curious as to why a mounted sub machine gun wouldn't work for the back fo the bike. people would love it. tbh though it sounds like an animator's hell. :-| thats probly the reason for not doing it.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 02:09
by Haji with a Handgun
'[R-MOD wrote:BloodBane611;1453120']Thread title fixed


The motorbikes issue has been discussed in the past, though the search function isn't my friend today and I can't find the right threads :-x . Basically, there is no way to allow people to use their weapons from the bike that would stop the RPG spamming/drive-by-IEDing that was a major issue in the past. I can't speak to having a weapon mounted for the passenger, I know it's been discussed but can't remember where it ended up.

As far as quads for insurgents, I've never seen that one before.


Weird, I did a search for quads and atvs and came up with a thread mentioning them. I wasn't around that long ago so I didn't know we never even had them. I'm surprised Quads have never been suggested for Insurgents, it seems pretty logical.

If possible, could the bikes be coded such as they have a minimum deviation? As in you can never get full accuracy on the back of a bike so its a chance that you hit, and not a certainty? That would be beautiful to stop RPG spam because even if you did fire off the back of a bike there would be no guarantee you'd hit.

I admit that I'm guilty of using IED and RPG drive-bys when we had them, but if they had a % chance to hit instead of perfect accuracy it would be a pretty good trade off. IRL I don't think you'd be able to aim perfectly on a moving vehicle.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 02:22
by goguapsy
Haji with a Handgun wrote:Weird, I did a search for quads and atvs and came up with a thread mentioning them. I wasn't around that long ago so I didn't know we never even had them. I'm surprised Quads have never been suggested for Insurgents, it seems pretty logical.

If possible, could the bikes be coded such as they have a minimum deviation? As in you can never get full accuracy on the back of a bike so its a chance that you hit, and not a certainty? That would be beautiful to stop RPG spam because even if you did fire off the back of a bike there would be no guarantee you'd hit.

I admit that I'm guilty of using IED and RPG drive-bys when we had them, but if they had a % chance to hit instead of perfect accuracy it would be a pretty good trade off. IRL I don't think you'd be able to aim perfectly on a moving vehicle.
Well, IED would still not have deviation/"chance" of hitting something, unless the insurgent threw (literally launched) the IED from the bike, then the deviation would work!


About the quads, though, is it used IRL?

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 02:31
by Excavus
goguapsy wrote: About the quads, though, is it used IRL?
These are insurgents we are talking about here, not some conventional army with designated vehicles. The insurgents can use whatever they can get their hands on, whether it be a tank or a horse, they'll still use them.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 05:20
by Imchicken1
[R-MOD]BloodBane611 wrote:The motorbikes issue has been discussed in the past, though the search function isn't my friend today and I can't find the right threads :-x . Basically, there is no way to allow people to use their weapons from the bike that would stop the RPG spamming/drive-by-IEDing that was a major issue in the past. I can't speak to having a weapon mounted for the passenger, I know it's been discussed but can't remember where it ended up.
Actually there KIND OF is..

For the IED, you could increase the amount of time required to "pull out" the cell phone, or create an arm time for the IED's. That way the Blufor guys (if they have commen sense) can get away before the IED's can be detonated

RPG on the other hand.......
Is it possible to make the screen go black like when someone gets in a heli/jet without a pilot kit, except make it backwards? As in if you get on the bike with an RPG kit, your screen goes black and says "you must NOT have an RPG kit" or etc

Just an idea.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 07:28
by Exonar
Imchicken1 wrote:
RPG on the other hand.......
Is it possible to make the screen go black like when someone gets in a heli/jet without a pilot kit, except make it backwards? As in if you get on the bike with an RPG kit, your screen goes black and says "you must NOT have an RPG kit" or etc

Just an idea.
If this is ever going to happen I picture them doing this.

Re: Motorbike Suggestions

Posted: 2010-09-30 10:57
by Human_001
gkelly wrote:Have u seen my post ya?
gkelly;1451522 wrote:My sugestion of the sugestion is that the 2 guy on motorcycle can fire

Image


PS:These are Narcotraficants of the "Favela's" of Rio de Janeiro where i live.

So, the thing i have sayd after was a special kit, with an ak-47 for the motorcycle gunner, the second seat can only be used with the kit, but we will have 2 motorcicle, one with blue color, who anyone can run but not shoot, and another with another collor who the gunner can shoot
OH MY ----ING GOSH! Brazil is that scary? I had image of very very good and fun travel destination. I'm sorry but I had to say this. And thank you for good local information about where you live that otherwise people in other country don't have way to know.

As for shooting off of back of motorcycle I have to second it also to certain extent. If people try to shoot off the back of motorcycle with AK47 it will be fine I am guessing considering the recoil. I have seen Iranian military parade with RPG7 shooter on back of motorcycle, So this could be pulled off.. maybe. But with things like PKM, (although I doubt real life PKM has much recoil as its depicted in PR, considering it uses same class of ammo as BAR machinegun and PKM weights at 10kg. BAR weights 8kg and it's easily shot from standing stance because 8kg gun don't recoil much even with 30-06.) assuming recoil depiction is correct, it will be very hard to fire it from that position without falling off from the seat.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 12:25
by Teh0
By reading comments I understood that motorbike gunner was too effective (blufor just can't stand that they are killed without tanks and copters) But really it is too easy to shoot them.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 14:10
by Haji with a Handgun
goguapsy wrote:Well, IED would still not have deviation/"chance" of hitting something, unless the insurgent threw (literally launched) the IED from the bike, then the deviation would work!

About the quads, though, is it used IRL?
If you can get close enough to do this those Blufor deserve to be blown to hell.

I'm not an expert on Insurgent armaments, but I'm guessing that quads and other recreational motor vehicles have been used.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 15:11
by Boris.T.Spider
Haji with a Handgun wrote:If you can get close enough to do this those Blufor deserve to be blown to hell.
On open ground I would agree 100%, but once they come into the city all bets are off. Recalling the tactic we used to use, we would home in on vehicles by their .50 fire, meaning they were already engaged in combat, use an indirect route so we enter the street about 50 meters away from them going full throttle. These poor saps had less than 2 seconds to notice us, cease their current engagement and attempt to hit a small target moving quickly towards their rear. To make matters worse, we used to operate in packs, so as the first bike passes them, the second bike is already on its approach. As good as any gunner can be, they cant accurately track two targets at once, on either sides, while under RPG fire. Even against a full infantry squad we would have to be very unlucky to fail when using more than one bike, as their first response, understandable was to move to the sides of the road to avoid becoming road kill. As fun and mabey as realistic as this tactic was, IMHO it put BLUFOR at too much of a disadvantage.

Re: Motorized Vehicle Suggestions

Posted: 2010-09-30 15:33
by Startrekern
Here's a relatively easy way to fix this issue:

Have the #2 seat have a default, pretty standard gun built in to the vehicle for each faction. AK47, L85, etc. That way you can't use any of the guns in your kit but could use the gun that's "in" the vehicle.