Motorized Vehicle Suggestions
Posted: 2010-09-29 17:45
Why was the ability to shoot off the back of motorbikes removed? I can see the problem with RPGs, but isn't it logical for an insurgent to us it as a cheap hit-and-run vehicle? You may have had 100% accuracy on your first shot, but any subsequent shoots suffer from deviation.
I don't think its unbalanced at all, as motorbikes are pretty easy to destroy.
Motorbikes are currently a kind of useless vehicle, unless used for personal transportation or a lure for Hummers. Is there any way to code it so that you can't shoot explosives off the back, or is it only codable that if you can use one weapon on the back you can use them all?
Currently cars are more than sufficient for drive-bys, but they can be a pain to maneuver around tight areas and thus end up in failure all too often.
Pros: Insurgents get a cheap hit-and-run vehicle, have more incentive to use teamwork (coordinating drive-bys and ambushes)
Cons: RPGs shooting from the bike, Spam.
Part Deux: Quads
I know we used to have them, and I fail to find a reason why they were also removed.
I think it would be an amazing thing if we :
A. Brought back quads to replace the motorbike
B. Or added them as a separate vehicle that was limited. (As in there are only X number of quads in a game, and they do not respawn)
I think a quad is much more suitable to the kind of terrain that we use motorbikes for on certain maps like Op Archer.
We could have the motorbikes in city maps, and quads in rough terrain.
I read this suggestion: https://www.realitymod.com/forum/f18-pr ... bikes.html
And also thought it could be infinitely useful as an alternate ammo techie.
Pros: Insurgents get a more durable ans usable off-road vehicle. More teamwork (If ammo is added)
Cons: Lonewolf vehicle? Blufor has another thorn in its side.
So please, discuss.
EDIT: Sorry, the thread title was supposed to be Motorized Vehicle Suggestions.
EDIT2: Added Pros and Cons
I don't think its unbalanced at all, as motorbikes are pretty easy to destroy.
Motorbikes are currently a kind of useless vehicle, unless used for personal transportation or a lure for Hummers. Is there any way to code it so that you can't shoot explosives off the back, or is it only codable that if you can use one weapon on the back you can use them all?
Currently cars are more than sufficient for drive-bys, but they can be a pain to maneuver around tight areas and thus end up in failure all too often.
Pros: Insurgents get a cheap hit-and-run vehicle, have more incentive to use teamwork (coordinating drive-bys and ambushes)
Cons: RPGs shooting from the bike, Spam.
Part Deux: Quads
I know we used to have them, and I fail to find a reason why they were also removed.
I think it would be an amazing thing if we :
A. Brought back quads to replace the motorbike
B. Or added them as a separate vehicle that was limited. (As in there are only X number of quads in a game, and they do not respawn)
I think a quad is much more suitable to the kind of terrain that we use motorbikes for on certain maps like Op Archer.
We could have the motorbikes in city maps, and quads in rough terrain.
I read this suggestion: https://www.realitymod.com/forum/f18-pr ... bikes.html
And also thought it could be infinitely useful as an alternate ammo techie.
Pros: Insurgents get a more durable ans usable off-road vehicle. More teamwork (If ammo is added)
Cons: Lonewolf vehicle? Blufor has another thorn in its side.
So please, discuss.
EDIT: Sorry, the thread title was supposed to be Motorized Vehicle Suggestions.
EDIT2: Added Pros and Cons

