Graphic settings
Posted: 2010-10-03 22:45
This is a quick recommendation guide to video setting of bf2 based on performance and realism. I've done some research and tried all the settings to see the difference. I also tried some on EOD mod since PRV will have that kinda terrain.
Terrain: recommended med
There is little difference between medium and high. You'll just slow down your FPS at high. Unless you really want to see great detail in grass while going prone a foot away there is no reason for it. As for low it has less detail for performance but it stops drawing grass at certain point. So low is a little cheap since others can't hide.
Effects: recommended med
This has no change in detail or performance on each level except that med and higher have bullet holes.
Geometry: recommended high
There is little difference in the actual geometry of objects. At the highest settings you can see tanks, people, etc. at farther distance. So if you don't care about that set it to low.
Textures: Recommended med
Textures uses mostly your video RAM so you might want to check that. High offers slightly better textures but cause loading times of map to rise up. Low is the best for performance and doesn't affect realism but the DEVs spent a long time on those textures and they're pretty good.
Lighting: Recommended med
On low there are almost no shadows. It's cheap against people trying to hise and very unrealistic. Med and high seem to have no difference.
Dynamic shadows: Recommended low
THIS HAS A GREAT AFFECT ON PERFORMANCE. If you get lag this is the 1st to turn off. As for realism all it will do is tell you if someone is around the corner. Low should do the job.
Dynamic light: Recommended low
I didn't see any difference on detail on higher settings. It will help you see people firing at you with little performance issue. On night maps it will also come in handy.
AA and texture filtering no recomendation
any setting would do. Texture filtering will sharpen those pesky enemies at far distances but i could hit them just fine on low. AA should follow TF (low=no AA, med=x2 high=x4)
View distance 100%
Self explanatory.It's your last resort if the lag is still bad.
I hope this help some of you. (turning off dynamic shadows allowed me to go from low settings to med-high settings) This will help anything that uses the battlefield 2 engine. Including 2142 for those who have it.
Terrain: recommended med
There is little difference between medium and high. You'll just slow down your FPS at high. Unless you really want to see great detail in grass while going prone a foot away there is no reason for it. As for low it has less detail for performance but it stops drawing grass at certain point. So low is a little cheap since others can't hide.
Effects: recommended med
This has no change in detail or performance on each level except that med and higher have bullet holes.
Geometry: recommended high
There is little difference in the actual geometry of objects. At the highest settings you can see tanks, people, etc. at farther distance. So if you don't care about that set it to low.
Textures: Recommended med
Textures uses mostly your video RAM so you might want to check that. High offers slightly better textures but cause loading times of map to rise up. Low is the best for performance and doesn't affect realism but the DEVs spent a long time on those textures and they're pretty good.
Lighting: Recommended med
On low there are almost no shadows. It's cheap against people trying to hise and very unrealistic. Med and high seem to have no difference.
Dynamic shadows: Recommended low
THIS HAS A GREAT AFFECT ON PERFORMANCE. If you get lag this is the 1st to turn off. As for realism all it will do is tell you if someone is around the corner. Low should do the job.
Dynamic light: Recommended low
I didn't see any difference on detail on higher settings. It will help you see people firing at you with little performance issue. On night maps it will also come in handy.
AA and texture filtering no recomendation
any setting would do. Texture filtering will sharpen those pesky enemies at far distances but i could hit them just fine on low. AA should follow TF (low=no AA, med=x2 high=x4)
View distance 100%
Self explanatory.It's your last resort if the lag is still bad.
I hope this help some of you. (turning off dynamic shadows allowed me to go from low settings to med-high settings) This will help anything that uses the battlefield 2 engine. Including 2142 for those who have it.