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Infantry immersion

Posted: 2010-10-04 01:07
by lromero
Effects of Adrenaline
I was wondering if it would be possible to implement adrenaline while in combat Ex: Kashan Bunkers your on one of the bunkers when all of a sudden u take fire you crouch because the supression effect has happened when it goes away you still have tunnel vision ?( no peripheral) you decide to flank but you barely have any stamina left but bc of the adrenaline rush your able to run to the flanking position, you start firing but then you get hit instead of your screen going red you hear a thud "it sounded like a hammer hitting a slab of meat" (quote from soldier) and your screen shakes slightly and you hear a scream but without the coughing(idk it doesn't really sound like you've been shot sounds like your sick) but add chance to this that sometimes you won't hear the scream(simulating soldiers sometimes don't notice they are hit sometimes), and if the firefight is still happening the other cue that you've been hit would be color discoloration meaning your bleeding out.When the adrenaline effect wears out (After you havent been shot at for ?a period of time) you will hear a scream of pain

Edit: Also it would be nice if you could fire out of the windows of all vehicles other than just the insurgents(Generation Kill)
Do you guys think this would make infantry more immersive?

Re: Infantry immersion

Posted: 2010-10-04 01:29
by Rabbit
I believe this has been disscussed before, although it would be nice, It cant be done, not on this engine.

Re: Infantry immersion

Posted: 2010-10-04 01:32
by Exonar
The lack of punctuation actually made that paragraph morbidly poetic 8) .

I don't quite get what you're trying to say here. Do you mean some sort of survival mode that kicks in during heavy firefights that allows the soldier to endure more punishment? I think I already emulate the attitude when it comes to in-game life/death situations. For instance, if I absolutely need to get out of a bad position (grenade nearby, flanking enemies, vehicle, ect.), I will sprint away to another location and not really care about being shot.

As for the visual effects and sound effects this seems like an interesting suggestion. Maybe if there's 5+ gunshots going off and you've been suppressed, the screen could go into some glowy tunnel vision and dull color filter to represent an adrenaline rush. If you're hit by bullets you receive a strong bullet impact cue, but no screams or visual cue. Maybe the soldier can soak up more bullets before dropping, but as soon as the firefight is over, the soldier requires serious medical attention.

I don't know how the engine could identify certain situations, but If it's possible I'm all for it.

Re: Infantry immersion

Posted: 2010-10-04 02:09
by Foxxy
I dont think any of these suggestions can be implemented into the bf2 engine...

Re: Infantry immersion

Posted: 2010-10-04 02:10
by lromero
Exonar wrote:The lack of punctuation actually made that paragraph morbidly poetic 8) .

I don't quite get what you're trying to say here. Do you mean some sort of survival mode that kicks in during heavy firefights that allows the soldier to endure more punishment? I think I already emulate the attitude when it comes to in-game life/death situations. For instance, if I absolutely need to get out of a bad position (grenade nearby, flanking enemies, vehicle, ect.), I will sprint away to another location and not really care about being shot.

As for the visual effects and sound effects this seems like an interesting suggestion. Maybe if there's 5+ gunshots going off and you've been suppressed, the screen could go into some glowy tunnel vision and dull color filter to represent an adrenaline rush. If you're hit by bullets you receive a strong bullet impact cue, but no screams or visual cue. Maybe the soldier can soak up more bullets before dropping, but as soon as the firefight is over, the soldier requires serious medical attention.

I don't know how the engine could identify certain situations, but If it's possible I'm all for it.
Sorry it was late when I wrote this(copy and pasted) and yea u got it right with the audio and visual cues.What I meant about adrenaline affecting you was that bc of it you get a bit more sprint when under fire, and that there should be a chance you don't scream when hit bc of the adrenaline rush and when it wears off you hear it, or if you're still in the firefight and you don't notice the screen shake/thud you get discoloration bc you're bleeding out.(no more red screens when hit bc I don't think that's what really happens)

If this isn't possible then wat about shooting out of vehicles the INS can do it why should blufor not be able to out of vehicles it's possible on like a humvee(idk if it's spelled right)?

Re: Infantry immersion

Posted: 2010-10-04 02:40
by Rabbit

Re: Infantry immersion

Posted: 2010-10-04 02:51
by lromero
Sorry didn't search for it I just looked for it in the already suggested and didn't find it there.
Edit: I went to the other threads and they were both mostly about sprinting which isn't my main point.

Re: Infantry immersion

Posted: 2010-10-04 02:54
by Redamare
I wouldnt be soo short to cut this idea off. ... YES it has been suggested im sure but .... is it possible to instead of giving the player a sort of aderenaline rush ... have this .

When you are being supressed give the player model the ability to do somthing . at first i was thinking .. the ability to Jump with out the expense of stamina but just remembered that THAT by its self isnt able to work ... unless it is possible . . . simulating a Freak out mode where you want to get away from the line of fire as fast as possible so you jump over anything with out feeling the effects of a heavy equipment load because your just trying to survive.

Re: Infantry immersion

Posted: 2010-10-04 03:20
by Rabbit
Redamare wrote:I wouldnt be soo short to cut this idea off. ... YES it has been suggested im sure but .... is it possible to instead of giving the player a sort of aderenaline rush ... have this .

When you are being supressed give the player model the ability to do somthing . at first i was thinking .. the ability to Jump with out the expense of stamina but just remembered that THAT by its self isnt able to work ... unless it is possible . . . simulating a Freak out mode where you want to get away from the line of fire as fast as possible so you jump over anything with out feeling the effects of a heavy equipment load because your just trying to survive.
I'm not trying to be a ****, mostly I just don't think it can be coded.

Re: Infantry immersion

Posted: 2010-10-04 03:34
by lromero
gx wrote:I'm not trying to be a ****, mostly I just don't think it can be coded.
That's why we need a dev to tell us if this is possible bc I didn't see a dev post in the other suggestions and my suggestion is different bc the main point isn't about sprinting, it's about the effects of adrenaline which doesn't only have to do with sprinting. And if the sprinting idea can be exploited by shooting at your own team mates (which I think is a stupid way to exploit) then don't implement that part.

Re: Infantry immersion

Posted: 2010-10-04 05:09
by Imchicken1
I believe it is possible, its just that there's so many ways to exploit it. EG Shoot your shotgun at an the feet of your allies and BOOM infinate sprint

Re: Infantry immersion

Posted: 2010-10-04 05:24
by Exonar
Imchicken1 wrote:I believe it is possible, its just that there's so many ways to exploit it. EG Shoot your shotgun at an the feet of your allies and BOOM infinate sprint
But what if you're in the vicinity of enemies? Firebases and rallypoints can detect that.

Re: Infantry immersion

Posted: 2010-10-04 06:17
by Jigsaw
Locked.

Adrenaline isn't possible to implement on the BF2 engine as being fired upon does not act as a trigger.