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Penalty for shooting unarmed soldiers

Posted: 2010-10-07 00:46
by SnipeHunt
In keeping with the realistic touches how about a modification to only allow arresting unarmed soldiers and a penalty for shooting them.

Picture it... whole squad gets mowed down, you know you'll be lucky to take out a couple of the enemy, but you know you are not going to survive the onslaught. Drop your kit and surrender. I guess the enemy can walk up and arrest you, or take you prisoner..

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 01:01
by Redamare
Its been suggested before .... time and time again -_-

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 01:04
by Dev1200
Won't work. resuggestion.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 01:08
by SnipeHunt
really..? I checked the *** list. and searched. Did not see it.
Oh well

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 01:53
by lromero
I've seen this happen before to pilots but they end up being executed anyway unless there could be a way that arresting them would give your team intelliegence about enemy firebases.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 05:30
by Bluedrake42
The Only way this would work is if a few things happened.

1: The Arresting Faction would have to Get Points, or some kindof reward for keeping a POW
2: This would work by: if the POW is imprisoned for a certain amount of time, then after that time is up, the POW respawns back with his faction, and the Arresting faction gets a reward.
3: If the POW is rescued before that time goes up, then the POW's faction gets a reward.

That's the only way I understand that would make it so people would actually have a purpose to capture surrendered soldiers.

Obviously tho, that kindof system is way to complex, and unnecessary in a game like PR, maybe one day WAY down the road in PR 2 or PR ARMA 2 someone might maybe possibly think of implementing something like this. but for BF2 PR its just kindof rediculous.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 06:02
by Dev1200
SnipeHunt wrote:really..? I checked the *** list. and searched. Did not see it.
Oh well
search. you can find on 2nd page ;)

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 20:36
by goguapsy
Well this would only work if the opposing team got what, 5 tickets for arresting (1 for shotgun'n) an unarmed person? Of course, POW situations wouldn't exist, but "run for ya lives!" would!
But TBH I don't think this would work anyway, especially due to the 64 player cap.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 21:08
by Spec
With arrest being knifing? Nah. Sometimes mumblers will have some roleplay with a downed pilot, but other than that, it wouldn't work very well.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 22:18
by SnipeHunt
Dev1200 wrote:search ;)
Originally Posted by SnipeHunt
really..? I checked the *** list. and searched. Did not see it.
search string : Penalty unarmed soldiers.

scroll to page 3 -- no threads.

but to prove me wrong please show me some threads...


but I think this could work just fine. It works with insurgent collaborators/civilians. Except that AAS does not have binders, just knives.

The way it would work. Shoot unarmed - lose tickets like TK
Arrest them and have opposing team(POW team) lose tickets like destroying equipment.
Keeping them hostage might be realistic, but not do-able under current setup.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-07 23:33
by bloodthirsty_viking
Would it be possible to make it so that for every 1-5 minutes you have an unarmed person (say a crashed chopper pilot) within a... idk, 10 foot radios of an solder on the other team, the other team gets one ticket?

That would encourage taking of prisoners (so you being the prison master taking you out of the game your team is rewarded)

Also, If you had an entire squad get captured (and they played along) the team would be able to go send out a rescue mission with some cool gunfights xD


Thats what i would like best for the system if possible =)

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 00:19
by illidur
bloodthirsty_viking wrote:Would it be possible to make it so that for every 1-5 minutes you have an unarmed person (say a crashed chopper pilot) within a... idk, 10 foot radios of an solder on the other team, the other team gets one ticket?

That would encourage taking of prisoners (so you being the prison master taking you out of the game your team is rewarded)

Also, If you had an entire squad get captured (and they played along) the team would be able to go send out a rescue mission with some cool gunfights xD


Thats what i would like best for the system if possible =)
not possible.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 01:16
by Phantom2
Now what kind of idiot will decide to not shoot a person in uniform, unarmed, a "spy" you might say, because he doesn't have any armament? And it's pointless, why would a person give up his rifle in the first place. And a pilot would be arrested but if you're gonna get arrested as a pilot, you could just suicide before they get near you.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 02:35
by goguapsy
bloodthirsty_viking wrote:
Also, If you had an entire squad get captured (and they played along) the team would be able to go send out a rescue mission with some cool gunfights xD
Well... yeah... what if the unarmed soldiers decide to run away?

Answer: Shoot'em

So... why this system?

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 02:52
by bloodthirsty_viking
goguapsy wrote:Well... yeah... what if the unarmed soldiers decide to run away?

Answer: Shoot'em

So... why this system?
suicide has a minute spawn (i personally think it should be longer, but thats not the discussion) You get shot as unarmed, (or pilot) I personally think that the other team should get a few tickets (1 or 2) for physically shooting him, not for the helo getting blown up and him dying.


I dont know why you would have that system, But i for one when i play, I try never to suicide. If get shot down as a pilot, I run and then i relay info to my team while trying to hide from the enime.

If they spot me, I tell them that i surrender, and stand in the open, hands up.
This would just add a small... change if any to gameplay, Might convince your team to work together and try to rescue you.. If their could be anyway to reward your team for getting a capture teammate (who has been captured for more then a minute) back to your main base, then you should get a reward.


But i doubt my version of it is possible in the engian, and sorry for semi-hyjaking the thread.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 10:45
by Herbiie
lromero wrote:I've seen this happen before to pilots but they end up being executed anyway unless there could be a way that arresting them would give your team intelliegence about enemy firebases.
I saw some idiots on Operation Archer take a pilot hostage.... then took him back to their cache....

We always rescue pilots, last round I played as Heli transport (Barracuda) we had one of our Pilots (J-SMUT i think) go down & managed to swim to the beach, then i went & picked him up. Was good fun & we got our Pilot back without losing a ticket.

No need for a surrender system, tbh in the middle of a fire fight if someone does try to surrender 9 times out of 10 they'll just be shot, it's easier than taking them prisoner. Only time you'd take them prisoner is if a journalist or camera crew is around ;)

But think about it, you're putting suppressive fire down on a position, someone stands up, you're going to shoot them before they have a chance to put their hands up, or before you notice they have their hands up.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 15:57
by Dev1200
SnipeHunt wrote:search string : Penalty unarmed soldiers.

scroll to page 3 -- no threads.

but to prove me wrong please show me some threads...


but I think this could work just fine. It works with insurgent collaborators/civilians. Except that AAS does not have binders, just knives.

The way it would work. Shoot unarmed - lose tickets like TK
Arrest them and have opposing team(POW team) lose tickets like destroying equipment.
Keeping them hostage might be realistic, but not do-able under current setup.
https://www.realitymod.com/forum/f18-pr ... ges-2.html

But more importantly, from OP : "If the enemy TK's the hostage accidentally than the tk'r would get his points set to zero."

Although the OP was focusing his suggestion around being a HOSTAGE, it still sounds like a penalty to me.



However, if this was implemented, then Collab tactics would be used to setup ambushes and traps. Do you think any conventional faction would strip down one of their soldiers, push him into an open area, in hopes to draw out enemies? And would they put his life on the line, not knowing what their ROE is? ;)

Plus, this can also be used for giving yourself invulnerability, in a way. Drop your kit as someone is trying to kill you from far away, they get penalized because you dropped your equipment..?

Also herbiie, I lol'd. Pickup rpg, look down, cache destroyed? :D

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 17:13
by SnipeHunt
Basically just apply the civilian collaborator system to the other gameplay types.


I am not suggesting the taking of prisoners to hold them. I think using the binders to arrest them(and thus kill them) would be the ideal way of dealing with an unarmed soldier. That way there is no babysitting them, or chatting with them while they give intel to their team etc.

Taking them hostage and keeping them alive might be kinda funny, but pointless. The civilian collaborator rules could apply to unarned soldiers in AAS and should be possible. the only problem I see is having a knife and not any binders.

Re: Penalty for shooting unarmed soldiers

Posted: 2010-10-08 17:56
by Dev1200
SnipeHunt wrote:Basically just apply the civilian collaborator system to the other gameplay types.


I am not suggesting the taking of prisoners to hold them. I think using the binders to arrest them(and thus kill them) would be the ideal way of dealing with an unarmed soldier. That way there is no babysitting them, or chatting with them while they give intel to their team etc.

Taking them hostage and keeping them alive might be kinda funny, but pointless. The civilian collaborator rules could apply to unarned soldiers in AAS and should be possible. the only problem I see is having a knife and not any binders.

You are failing to give a plus for giving up your kit? Letting them arrest you will never happen unless you are stupid. There are so many minus's towards this suggestion it won't be worth it.