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Distance measuring instruments

Posted: 2010-10-07 07:27
by CBT02
what are the expected ways to measure distance in .95? estimation ? or will binoculars have measuring capabilities ?

Re: Distance measuring instruments

Posted: 2010-10-07 07:33
by motherdear
There has been included a new grid system that can be used for measuring distance, each kp block is 100m as far as i remember.

Re: Distance measuring instruments

Posted: 2010-10-07 07:39
by CBT02
ok that answers my question thank you very much, can't wait!

Re: Distance measuring instruments

Posted: 2010-10-07 08:24
by crot
[R-DEV]motherdear wrote:There has been included a new grid system that can be used for measuring distance, each kp block is 100m as far as i remember.
I thought its 150m each quadrant.

Re: Distance measuring instruments

Posted: 2010-10-07 08:34
by Jaymz
each full grid will be 75m, 150m, 300m on 1km, 2km, 4km maps respectively.

Re: Distance measuring instruments

Posted: 2010-10-07 08:40
by Ford_Jam
You have GTLD's and vehicle HUD's as well :)

Re: Distance measuring instruments

Posted: 2010-10-07 15:12
by Spec
Why? What happened to attack markers?

Re: Distance measuring instruments

Posted: 2010-10-07 15:18
by dtacs
Spec_Operator wrote:Why? What happened to attack markers?
When in vehicles 3D markers still show, but for infantry they're getting the boot and being replaced by the small arrow that appears on the compass at the bottom of the screen.

Image

Re: Distance measuring instruments

Posted: 2010-10-07 15:21
by Smegburt_funkledink
Spec_Operator wrote:Why? What happened to attack markers?
Jaymz broke them, so now you have to use grid markers and this:

Image

Re: Distance measuring instruments

Posted: 2010-10-07 15:36
by Spec
That's a nice idea, actually. So mortars don't actually directly see the distance? Or do they count as vehicles?

Re: Distance measuring instruments

Posted: 2010-10-07 16:16
by cyberzomby
oh wauw! Curious how thats going to work out with target "painting" for squad-members

Re: Distance measuring instruments

Posted: 2010-10-07 17:04
by MikeDude
mumble will be THE solution of marker related problems..

Re: Distance measuring instruments

Posted: 2010-10-07 17:13
by nater
Ohh, okay so this is probably what they haven't revealed / thought would make alot of whiners. I'm not too worried about it, as long as I can have voice communication with the people around me, I'm good.

Re: Distance measuring instruments

Posted: 2010-10-07 17:34
by ZephyrDark
nater wrote:Ohh, okay so this is probably what they haven't revealed / thought would make alot of whiners. I'm not too worried about it, as long as I can have voice communication with the people around me, I'm good.
Actually a while ago I posted about speculations of 3D markers being removed/changed, and it was confirmed by quite a few devs...
https://www.realitymod.com/forum/f10-pr ... hange.html

Re: Distance measuring instruments

Posted: 2010-10-07 17:36
by nater
ZephyrDark wrote:Actually a while ago I posted about speculations of 3D markers being removed/changed, and it was confirmed by quite a few devs...
https://www.realitymod.com/forum/f10-pr ... hange.html
Oh, nice. So maybe it's not the change, because as far as I'm concerned, it's not a game-changing change. I checked out that thread when you had made it, just never went back to see after all the Dev's responded.

Re: Distance measuring instruments

Posted: 2010-10-07 17:41
by Nitneuc
Nice find. Guess that's the Mosquill's "OMG" feature everyone was wondering about. Time to raise the forum alert level. :mrgreen:
That's quite a realistic improvement, as a huge marker user (SL and armored vehicle driver) I'm curious to see how it will change the gameplay.

Re: Distance measuring instruments

Posted: 2010-10-07 17:47
by nater
Nitneuc wrote:Nice find. Guess that's the Mosquill's "OMG" feature everyone was wondering about. Time to raise the forum alert level. :mrgreen:
That's quite a realistic improvement, as a huge marker user (SL and armored vehicle driver) I'm curious to see how it will change the gameplay.
Well, thankfully it's still in armored vehicles (even on voice I still mark the are then tell my gunner.) This picture from the 'beta screenies' shows that:
http://i.imgur.com/B2qke.jpg

Also is that a bradley on Karbala? (Instead of tank?) Hopefully for multiplayer not just coop.

Re: Distance measuring instruments

Posted: 2010-10-07 20:06
by lucky.BOY
So hopefully we will hear something like:
Enemy top floor, 3rd window from right!

instead of:
Enemy on teh marker...

looks soo good.
And a pen and paper next to computer while manning a mortar :)

Re: Distance measuring instruments

Posted: 2010-10-07 20:12
by Celestial1
lucky.BOY wrote:And a pen and paper next to computer while manning a mortar :)
That's exactly what I was hoping to hear, but apparently they're still present in vehicles (and mortar is, in BF2 terms, a vehicle).

Maybe in the future we'll see that.

Re: Distance measuring instruments

Posted: 2010-10-07 20:25
by Nitneuc
Well, thankfully it's still in armored vehicles (even on voice I still mark the are then tell my gunner.) This picture from the 'beta screenies' shows that:
http://i.imgur.com/B2qke.jpg
I wouldn't be that sure, look at this one : http://imgur.com/nCvbg.jpg, it's the same vehicle involved (Bradley), the minimap proves their is a live marker but it only shows on the compass.
Your pic probably comes from an older beta.