Why Mumble is needed.
Posted: 2010-10-08 02:12
Google traduction because I made the text in french but not twice in two languages...
-TS or VOIP PLUS Mumble nedeed. Mumble is used when necessary! They do not tell me: "Yeah but when my SL is more than 20 m I do not expect more ...."
-It is true that Mumble is a software nasa seeking a degree from Harvard ... No harder than TS.
-You can not hear the enemy with 2 channels! Less realistic? No, because it will be for a team total stranger (eg match).
-ALL the medics you are effectively and laugh as you're not in the same squad.
-A death-medic can point to a squad or a man without his medic kit is there.
-Com direct the APCs to transport or potential targets (key = still = death or loss of time).
-One guy without his squad can be done all at one go with that just joined because you talk to! Without mumble it's very very boring to lose his squad and walk with blue man....
-The exchange of vehicles between squads is direct and no keyboard (keyboard = still = death or loss of time).
-A support group can speak together without interfering with the strike group by excessive community very distressing.
-The squads are much more competent as they tend to communicate new plans to deal with new situations and real-time face-to-face (eg you defend, you attack). Squads/players want to be together and not alone in the map...
-Com direct positions between soldiers. Practice as a humvee gunner of finding himself without his squad.
-All demand whatsoever of ammunition etc. no longer pose the problem of Russian etc language and so on. Before when a russian soldier ask me for mun I do not even know. Non-existent problem for those who play all the voices in english or else, a reminder: By doing this you do not hear the enemy voices behind walls etc..
-No one is precisely identified with a "I need ammo" or "thanks" screamed very loud like a assh....
-Immersion, amusement and realism altogether.
All these advantages are gathered win 50 tickets and 20 minutes of play (if the enemy team isucks or less mumblers) to switch to another map.
-TS or VOIP PLUS Mumble nedeed. Mumble is used when necessary! They do not tell me: "Yeah but when my SL is more than 20 m I do not expect more ...."
-It is true that Mumble is a software nasa seeking a degree from Harvard ... No harder than TS.
-You can not hear the enemy with 2 channels! Less realistic? No, because it will be for a team total stranger (eg match).
-ALL the medics you are effectively and laugh as you're not in the same squad.
-A death-medic can point to a squad or a man without his medic kit is there.
-Com direct the APCs to transport or potential targets (key = still = death or loss of time).
-One guy without his squad can be done all at one go with that just joined because you talk to! Without mumble it's very very boring to lose his squad and walk with blue man....
-The exchange of vehicles between squads is direct and no keyboard (keyboard = still = death or loss of time).
-A support group can speak together without interfering with the strike group by excessive community very distressing.
-The squads are much more competent as they tend to communicate new plans to deal with new situations and real-time face-to-face (eg you defend, you attack). Squads/players want to be together and not alone in the map...
-Com direct positions between soldiers. Practice as a humvee gunner of finding himself without his squad.
-All demand whatsoever of ammunition etc. no longer pose the problem of Russian etc language and so on. Before when a russian soldier ask me for mun I do not even know. Non-existent problem for those who play all the voices in english or else, a reminder: By doing this you do not hear the enemy voices behind walls etc..
-No one is precisely identified with a "I need ammo" or "thanks" screamed very loud like a assh....
-Immersion, amusement and realism altogether.
All these advantages are gathered win 50 tickets and 20 minutes of play (if the enemy team isucks or less mumblers) to switch to another map.