FAQ THREAD FOR v0.95 CHANGES
Posted: 2010-10-10 05:25
Disclaimer: I invite and encourage moderators and developers to edit this post directly, rather than posting answers below, for the convenience of people seeking them. Once this is understood, delete this disclaimer.
Many of the following answers are the official authorship of the development team and mod contributors:
Q: Can you elaborate on the "30 ticket loss" clause for losing flags to the enemy on AAS maps? Does this also happen when a flag we control goes neutral, or when we neutralize a flag that the enemy then recaptures?
A: Your team will lose 30 tickets when both these conditions are met at a given flag:
-Your team was the prior owner of the contested flag.
-Your opponents have fully captured it.
This means that a flag that started neutral in the round will not cause ticket loss once first captured, nor will a contested flag cause ticket loss when it becomes neutral; only when a flag is neutralized from one side's control and subsequently captured by the other will there be ticket loss.
Q: Pilots get pistols again? Does this mean we can do awesome spec-ops paradrops from transports like in the old days?
A: No. If you have a pilot kit you can not be a passenger in an air vehicle now.
Q: Can you explain the new (old) mechanic being introduced to attack helo missiles (and maverick missiles)?
A: When you click somewhere; the missile goes there. If you want to update that target in flight you click again on the new target and your missile will redirect. This means you can only fire one missile at a time.
Q: Who can spawn on a Commander Rally Point?
A: Anyone on your team.
Q: I'm getting a migraine attempting to sort out the new 3D marker system. What is the level of information given with respect to range? Does it apply to everyone?
A: If you are more than 125m away from your squad's objective marker, you don't ever get a 3d marker, but you do get a 2d carat on your HUD compass that shows you the bearing to your squad's objective. If you are a squad leader or if you are in a mortar you can open your map to see the distance to your squad's objective marker with an accuracy of 50m.
Q: Molotovs were awesome! Why are they being removed?
A: They were buggy and also presented some unwanted side effects like burning occupants in realistically fire-proof vehicles, through walls etc.
Q: There's an unarmed melee attack now? Sweet! Can I karate-chop people to death in one shot?
A: No, you need to get about 5-6 direct hits to kill will the unarmed melee. More than anything it'll be for role playing or severe desperation.
Q: I heard that there's going to be some new movement science involved in using missile weapons mounted on ground vehicles, such as TOW Humvees and Bradleys with TOW launchers. What constitutes correct use, will it cause a catastrophic misfire if ignored, and which vehicles does it affect?
A: Pending.
Q: Some dropped hostile kits will cause you to black out and die if you hang on to them, right? What dropped kits can I safely pick up without penalty?
A: Rifleman, Rifleman Specialist, Rifleman AT and Rifleman AP.
Q: I'm eager to get some more jet action; wouldn't mind some attack helos too. Which of the new maps/layers will include what air assets? I also noticed Russia has a Su-25 variant now too; does this mean Silent Eagle will have it?
A: Assets will be revealed in time. Don't worry too much. -JaFaR Ironclad
Q: Close Support Bridges? How do they work?
A:
Q: Mortars sound exciting, yet super complicated. Does there exist a video explaining their operational instructions?
A:
Many of the following answers are the official authorship of the development team and mod contributors:
Q: Can you elaborate on the "30 ticket loss" clause for losing flags to the enemy on AAS maps? Does this also happen when a flag we control goes neutral, or when we neutralize a flag that the enemy then recaptures?
A: Your team will lose 30 tickets when both these conditions are met at a given flag:
-Your team was the prior owner of the contested flag.
-Your opponents have fully captured it.
This means that a flag that started neutral in the round will not cause ticket loss once first captured, nor will a contested flag cause ticket loss when it becomes neutral; only when a flag is neutralized from one side's control and subsequently captured by the other will there be ticket loss.
Q: Pilots get pistols again? Does this mean we can do awesome spec-ops paradrops from transports like in the old days?
A: No. If you have a pilot kit you can not be a passenger in an air vehicle now.
Q: Can you explain the new (old) mechanic being introduced to attack helo missiles (and maverick missiles)?
A: When you click somewhere; the missile goes there. If you want to update that target in flight you click again on the new target and your missile will redirect. This means you can only fire one missile at a time.
Q: Who can spawn on a Commander Rally Point?
A: Anyone on your team.
Q: I'm getting a migraine attempting to sort out the new 3D marker system. What is the level of information given with respect to range? Does it apply to everyone?
A: If you are more than 125m away from your squad's objective marker, you don't ever get a 3d marker, but you do get a 2d carat on your HUD compass that shows you the bearing to your squad's objective. If you are a squad leader or if you are in a mortar you can open your map to see the distance to your squad's objective marker with an accuracy of 50m.
Q: Molotovs were awesome! Why are they being removed?
A: They were buggy and also presented some unwanted side effects like burning occupants in realistically fire-proof vehicles, through walls etc.
Q: There's an unarmed melee attack now? Sweet! Can I karate-chop people to death in one shot?
A: No, you need to get about 5-6 direct hits to kill will the unarmed melee. More than anything it'll be for role playing or severe desperation.
Q: I heard that there's going to be some new movement science involved in using missile weapons mounted on ground vehicles, such as TOW Humvees and Bradleys with TOW launchers. What constitutes correct use, will it cause a catastrophic misfire if ignored, and which vehicles does it affect?
A: Pending.
Q: Some dropped hostile kits will cause you to black out and die if you hang on to them, right? What dropped kits can I safely pick up without penalty?
A: Rifleman, Rifleman Specialist, Rifleman AT and Rifleman AP.
Q: I'm eager to get some more jet action; wouldn't mind some attack helos too. Which of the new maps/layers will include what air assets? I also noticed Russia has a Su-25 variant now too; does this mean Silent Eagle will have it?
A: Assets will be revealed in time. Don't worry too much. -JaFaR Ironclad
Q: Close Support Bridges? How do they work?
A:
Q: Mortars sound exciting, yet super complicated. Does there exist a video explaining their operational instructions?
A:
