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[Help] Texture coordinates outside specified range

Posted: 2010-10-10 05:35
by jello999
Hi !

Ok sorry if this have been already post but I didn't find it.

So,I finish my map and I want to test it but each time I start it on normal pr I get a CTD even with Rhino's bmap building script.

So I decide to run it in debugger and I get multiple rror all of them for the same reason.
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1049): Error: Geom: Object citybuilding_1a has texture coordinates outside specified range [32,32]. Largest coord was 2065.42/1770.02.
[EOF]
I got that for all of those objects with little variation.
citybuilding_1a
citybuilding_1b
citybuilding_3a
citybuilding_3b
citybuilding_4a
citybuilding_4b
muttrah_house_1b
muttrah_house_2
muttrah_house_3
muttrah_mosque_pt2
tent_v2
Any idea why,it's the first time I get that...

Thanks in advance !

Re: [Help]Texture coordinates outside specified range

Posted: 2010-10-10 10:05
by Amok@ndy
backup your staticobjects.con remove the citybuildings and try again loading the map

Re: [Help]Texture coordinates outside specified range

Posted: 2010-10-10 14:08
by dbzao
That's not the cause of CTD we get that on a lot of statics, you should check the last few messages in your log for an idea why it crashes.

Re: [Help]Texture coordinates outside specified range

Posted: 2010-10-10 16:20
by jello999
Ok I didn't find out the problem but what ever it was,it just disapear.Anyway thank for helping me ;)