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Night-Environment-Maps

Posted: 2010-10-13 06:18
by LyRiCs
Hey guys,

i have a simple question:
why pr doesnt have any nightmaps?!

with all the tracer ammo it would be nice :D


greetings ;)

Re: Night-Environment-Maps

Posted: 2010-10-13 06:22
by pfhatoa
There is a bug related to Nvidia cards which make the lighting act strange. Like very strange.

Re: Night-Environment-Maps

Posted: 2010-10-13 06:26
by LyRiCs
okey :(

thank you for the answer..

Re: Night-Environment-Maps

Posted: 2010-10-13 06:29
by raw157
pfhatoa wrote:There is a bug related to Nvidia cards which make the lighting act strange. Like very strange.
I'm not so sure about that.

AIX has a few night maps, Dragon Valley Moon for example. I use to use Nvidia cards, and never had a problem with any night maps on AIX.

I understand the AIX and PR are different, they both use the BF2 engine, so I don't think that it's an Nvidia related problem.

I could be wrong.

Re: Night-Environment-Maps

Posted: 2010-10-13 06:32
by Gore
pr had night maps once, they were good, except bi ming. if you turn lighting to medium with nvidia there's no problems.

Re: Night-Environment-Maps

Posted: 2010-10-13 06:41
by pfhatoa
Oh, I might be wrong. It's just the standard answer I've been reading on this forum.

Re: Night-Environment-Maps

Posted: 2010-10-13 06:43
by raw157
Just found this link... I see night maps lol

https://www.realitymod.com/forum/f376-p ... m-3-a.html

Re: Night-Environment-Maps

Posted: 2010-10-13 06:55
by pfhatoa
There might be some way around it. Putting lighting to medium in options for example. Anyway, here is the thread I was thinking about: https://www.realitymod.com/forum/f388-p ... ision.html

Re: Night-Environment-Maps

Posted: 2010-10-13 07:56
by 503
Not gonna happen. Though I do recall a dev releasing a video on a WIP Jabal al Burj night map.

Re: Night-Environment-Maps

Posted: 2010-10-13 08:14
by Smegburt_funkledink

Re: Night-Environment-Maps

Posted: 2010-10-13 08:14
by LyRiCs
HOLY SHIT!

dynamic skies?
IN BF2 - PR?

that would be soooo damn cool... omg <3

Re: Night-Environment-Maps

Posted: 2010-10-13 09:43
by Trooper909
Because night vision in BF2 or old PR wasnt true night vision it just made the screen shades of green IE dark was still dark even with them on.

Same as CAS thermal imaging wasnt thermal imaging in the same way so was never used untill now we have real ones simples.

Re: Night-Environment-Maps

Posted: 2010-10-13 12:32
by Hotrod525
Yeah but since we got thermal, they're should be a land-vehicle based night map :D

Re: Night-Environment-Maps

Posted: 2010-10-13 12:44
by xambone
Seriously We could have an active sky and the Dev guys havn't found a way to impliment this ? WHY NOT ?

Re: Night-Environment-Maps

Posted: 2010-10-13 12:51
by Dunehunter
>_>

Xambone, in case you didn't notice yet, Mosquill, the guy who made this, is a dev.

Re: Night-Environment-Maps

Posted: 2010-10-13 12:58
by hobbnob
Although IMO all day maps are fine for pr(not many battles take place in the dead of night) it would be nice to have the dynamic sky feature. However, considering how long ago the video was made it's probable that either theres a large problem stopping it from being released or they're putting it in 0.95 as a mahoosive suprise. That would be a very nice suprise to see that happen, especially considering many devs have mentioned a suprise in the new release, but none have said what it actually is.
So Yeah night maps would be cool, but realistic? Not really.

Re: Night-Environment-Maps

Posted: 2010-10-13 13:33
by Alselius
OPFOR don't generally have any night vision devices so even in scenarios where it would be realistic it wouldn't be any fun for those on taliban side. And I think this is enough of a reason to exclude them from PR.

Re: Night-Environment-Maps

Posted: 2010-10-13 14:18
by Wh33lman
night battles make me think Special Forces(in general, not the SF expansion). PR is not l337 Sp3c14l f0rc3s, its grunts.

Re: Night-Environment-Maps

Posted: 2010-10-13 14:29
by Cossack
There are night warfare!!! Conventional troops fight in the night. It's wrong when people think ''Oh, night, its time for Spec Ops''. When you will be in army, there are maneuvers in night condition. So if we got night maps, it could expand the our experience in the field.

P.S. Sometimes Taliban fights better in night or very early morning when the shift change in checkpoints.

Re: Night-Environment-Maps

Posted: 2010-10-13 14:49
by BloodBane611
To respond to the OP - the shaders in regular BF:2 don't work properly with NVGs, people end up with black statics and other weirdness. BF:2 SF uses a different shader apparently, so there are no issues with it. I know there are plenty of DEVs interested in a workaround, just no one has devised one as of yet.

At least, all that is my understanding from the many, many posts about this in the suggestion forum.