[Help] How to Mod BF2
Posted: 2010-10-13 17:48
I have an idea for a game play aspect of PR BF2 and I want to try and do it myself. I'm gonna post it in the suggestions forum too later, but right now I want to see if I can do it myself.
Right now what I want to do is this.
You know how when you fire a gun there's recoil?
You know how we don't like the limited deviation system right now?
Here's what I was thinking. When you get shot, or generally just when you have large radius of deviation, there would be a continuous recoil animation that animated at the intensity equal to your current amount of deviation.
Kind of like this
YouTube - SMOD: Tactical Delta 6 Early Gameplay
Go to around 50 seconds in the video,
Notice the effect when the player is hurt.
So that's what I'm thinking of, can anyone help me understand how I start coding for this?
Right now what I want to do is this.
You know how when you fire a gun there's recoil?
You know how we don't like the limited deviation system right now?
Here's what I was thinking. When you get shot, or generally just when you have large radius of deviation, there would be a continuous recoil animation that animated at the intensity equal to your current amount of deviation.
Kind of like this
YouTube - SMOD: Tactical Delta 6 Early Gameplay
Go to around 50 seconds in the video,
Notice the effect when the player is hurt.
So that's what I'm thinking of, can anyone help me understand how I start coding for this?