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Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:29
by AncientMan
As most Project Reality fans are already aware, we're implementing a new minimap grid with Project Reality v0.95. This grid has many advantages compared to the old grid.
  • More precise grid references, from A1 to M13, with the standard 9 subgrids.
  • Ability to not only zoom into the minimap, but also zoom into the grid.
  • Distance scale, grids represent a certain distance in meters, so you can give approximate or even precise distance calculations if you do not have a marker present.
Now, since everyone likes pictures, here's the updated minimaps for PR v0.95. While they don't have control point information on them, you can always edit them in, or even just print them out and draw all over them with your awesome battle strategies :) .
Image ImageImage Image

You can see all the minimaps in v0.95 in the following gallery
Project Reality Mod v0.95 Minimaps

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:30
by Jafar Ironclad
Insert "The Picture" here. Kickass; I can now start planning on my command stuff for release day.

Can we get GPO's for the new maps as well?

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:32
by bloodthirsty_viking
I love you.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:33
by Spush
Man, can't wait to try these maps out :P .

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:34
by AncientMan
Jafar Ironclad wrote:Can we get GPO's for the new maps as well?
There's still a day until release, you might just see the map overviews in that time ;)

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:38
by Rissien
Now we can get some good plans drawn out. thanks

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:45
by Celestial1
Ooh, goody.



On a note unrelated to the images: the jabbascript for these galleries (using the fullsized images for the thumbnails) makes it render ungodly slow, most noticeable if you try to scroll down to those thumbnails and the browser tries to render them all at once.

Gotta be a better solution for reflecting what's loaded and what's not, amirite?

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:47
by Stealth Clobber
Has that ship on Ochamchira always been there? I haven't played the map that much (not my fault of course) so I wouldn't know if that was there before.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 02:55
by Spartan0189
Cool, Surprised the guy with the repeating image (forgot your name, sorry!) hasn't posted yet :P

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 03:10
by Ghost Wolfe
Oh man can this release get any better? Can't wait!

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 03:40
by Zulnex
Fantastic. :thumbsup: Thank you very much.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 03:45
by dtacs
Stealth Clobber wrote:Has that ship on Ochamchira always been there? I haven't played the map that much (not my fault of course) so I wouldn't know if that was there before.
It was, but offmap ingame and couldn't be accessed.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 04:22
by KneeHiGh
Burning Sands looks bloody awsome

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 04:45
by theflidgeface
I'm very much looking forward to playing on Iron Eagle. Look at the size of that city/town! :-D

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 06:39
by kilroy0097
Curious Question.

If you have A - M left to right and you have 1 through 13 top to down.
Then why are number 9 Grid squares inside each coord numbered strangely from bottom to top?

Shouldn't it be...

1 2 3
4 5 6
7 8 9

?

BTW Awesome detailed maps. EVen look good zoomed in.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 06:43
by Nugiman
kilroy0097 wrote:Curious Question.

If you have A - M left to right and you have 1 through 13 top to down.
Then why are number 9 Grid squares inside each coord numbered strangely from bottom to top?

Shouldn't it be...

1 2 3
4 5 6
7 8 9

?

BTW Awesome detailed maps. EVen look good zoomed in.
No, the keypads are just good as they are with

789
456
123

i mean...look at your keypad^^

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 07:20
by stilpu
On the keyboard, yes, on the cellphone they're the other way around. I was always using the same keypad numbering as kilroy, good thing we're getting a common reference here, I can see now how this could be confusing people.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 07:30
by AnThRaX-NL
I like them cant wait for those new maps!

First I had no idea what the last map was because I thought it was some kind of marsh.. But then I found out it was grass so its yamalia!

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 07:45
by AfterDune
It has always been...

7 8 9
4 5 6
1 2 3

...and it has always been displayed in the topleft corner, A1.

Re: Project Reality v0.95 Minimaps

Posted: 2010-10-14 08:31
by TheAssProtectors.Nr1
stilpu wrote:(...) good thing we're getting a common reference here, I can see now how this could be confusing people.
I've never seen anyone be confused about the keypad system.

Anyways, good job on making the grids even more precise! Great for morter attacks! :-D