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Setting Ranges

Posted: 2010-10-15 13:27
by bmarcoux
I'm still noy getting the granande launchers. First let me tell you I an HORRABLE est distance. I can.t tell you how far 100m is across my yard. Could someone PLS explain how to sight in the granande launcher for noobs. Thanks for any help.

Re: Setting Ranges

Posted: 2010-10-15 13:37
by Dev1200
https://www.realitymod.com/forum/f196-p ... ts-11.html

Find range. Fire. It's NOT hard. And nobody knows what ranges are, you have to get a SL or someone with a GLTD. Or you can approximate, and then just aim up or down to hit your target. Tbh, just go practice.

Re: Setting Ranges

Posted: 2010-10-15 15:06
by boilerrat
I think I remember watching a video saying that each keypad was 100m square.

So A1kp2

Kp2 is 100m in each direction if you stood in the center.

If you don't have an SL to mark, you could use that. Or just launch a smoke round to mark the spot before using HE, smoke usually isn't used much anyway

Re: Setting Ranges

Posted: 2010-10-15 15:09
by Cassius
I dont get how this is an improvement. In PR 87 you right click and were able to see all the ranges. Now you have to take one extra step to set the range.

Also how much a kpad is depends on the map size.

Re: Setting Ranges

Posted: 2010-10-15 15:49
by ComradeHX
bmarcoux wrote:I'm still noy getting the granande launchers. First let me tell you I an HORRABLE est distance. I can.t tell you how far 100m is across my yard. Could someone PLS explain how to sight in the granande launcher for noobs. Thanks for any help.
Have you considered shooting something like a smoke to practice range-finding before moving into battle with your squad?

Re: Setting Ranges

Posted: 2010-10-15 15:56
by PLODDITHANLEY
The minimap now has a scale on it. Or ask SL to range find.

Re: Setting Ranges

Posted: 2010-10-15 16:06
by Tim270
Fire one round then adjust to where it landed. Alternatively, fire a smoke as to not hurt friendlies.

Re: Setting Ranges

Posted: 2010-10-15 16:15
by MrTomRobs
Just been practising on a local server by myself - Get the SL to set an observe/target marker on the place he wants a round going, then press caps lock and it will give you the range to use on the launcher in between the 'Mutiny' and 'Done' buttons. Set the UGL sights to that setting, aim the round and fire.

Best to get into a local server and just practice by yourself for a bit; set random targets for yourself with binoculars and such against buildings and shoot, or move a jeep or something around into different places around your location and follow these steps to try and hit it.

Re: Setting Ranges

Posted: 2010-10-15 16:38
by Spec
It's very accurate actually. I hit better with this than with 0.91's grenade launcher sights - maybe that's because deviation seems to be less annoying. Anyway, it's not hard to adjust the sights. Takes a little longer than it used to, but with the help of the map and/or the SL, you should be able to get the range pretty accurately.

Re: Setting Ranges

Posted: 2010-10-15 20:23
by PatrickLA_CA
I am bad at setting ranges but I was hitting everytime the wanted place with the UGLs in .91, havent tryed in .95 cause I wasnt able to play it yet :(

Re: Setting Ranges

Posted: 2010-10-23 23:21
by CBCRonin
Some range settings, on certain rifles (inex. m16), appear to be blocked by the mounted sight enhancements. It occurs on the 50 or 100 meter setting; noticed it on IDF Gaza and US for Muttrah.

I'm not sure if it is intended or a bug (as it appears realistic), but it can be worked around by "guesstimating" with the range set higher or lower.
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The new range settings are very nice when preparing for an assault on a distant position, but on the fly I find myself leaving them set at 100 or 150 m (and launching at other ranges by feel). To me: getting that first round down range quickly or fiddling with settings..... is usually the difference between seeing the enemy at a window or calling for a medic.

I'm not saying that altering the settings takes a long time, as with practice you can get pretty good at changing them quickly. The added time seems to come from the person mentally guessing at ranges and thinking too much at the wrong moment, rather than just reacting.

Re: Setting Ranges

Posted: 2010-10-23 23:29
by Spartan0189
You can approximate, because UGLs have a decent amount of splash damage, Otherwise, the other people are right.

Re: Setting Ranges

Posted: 2010-10-23 23:52
by alvina
For me it is very inaccurate. I even tried 50meters on flat surface in main base, and the grenade landed far beyond 50meters. So I dont know what Im doing wrong. I tried this after I was trying to hit a enemy sniper. First I put a marker on him, hit TAB, look for range, and set the launcher at the same range, and keep the gun as much in the middle of the screen as possible, if thats what youre supposed to do?, before setting range on the launcher. No hit with 17 grenades. But I like challenges.

Re: Setting Ranges

Posted: 2010-10-24 01:13
by Zerostar11
O my, I didn't know you could change the range finger on the launcher till I watched that video just now. Not like it matters to me, I probably still wont change the finder cause right now im killing entire squads. Just killed a 6 man squad on Muttrah 5 minutes ago.

Although I guess the range finder comes in handy for longer distances, guess ill fiddle with it.