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0.95 insurgency mortars
Posted: 2010-10-15 13:52
by DEADLY_sniper
Today I played one round of insurgency and this is what squad did:
1. Spawn on unknown cache , deploy hideout, let one guy dig it and deploy 2 mortars, let the rest of the squad dig them.
2. Place attack marker on blufor main, take a ruller, measure the distance call for an mortar barrage right onto it.
3. Let 2 guys supply the mortars from ammo crates from cache. Other 2 keep shelling enemy main. Redo the mortar request order if needed.
4. Profit
Basically this will cause all blufor except few rushing people die in agony and then die again and again.. If a truck makes it out of enemy main and makes a FOB, it still will take hell amount of time to activate and people most likely will spawn in main till then. Guarranteed win tactic...
Although I was the one shelling the main, I can imagine how was the other teams game.. You should fix it asap or insurgency gets unplayable.
Another story is the duration of rounds, they are too short now. Game ends after 20-30 min fight over one flag... n/c
Re: 0.95 insurgency mortars
Posted: 2010-10-15 13:55
by Dev1200
That's because you play on crappy servers that still let you baserape. ^_^
Nobody has even thought of making up new rules. This only happens on servers where baserape is okay. If you are still playing on this servers, I pity you
And it's not "broken". They can just truck rush you, and you are totally giving away the cache by placing the mortars right beside it.
Re: 0.95 insurgency mortars
Posted: 2010-10-15 13:56
by Elektro
Perhaps blufor should try and spot the insurgent requesting the motar strike?
Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:00
by Dev1200
Elektro wrote:Perhaps blufor should try and spot the insurgent requesting the motar strike?
Perhaps the massively loud sounds of 2X mortar crews will get an anti-mortar group going.
Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:05
by DEADLY_sniper
Elektro wrote:Perhaps blufor should try and spot the insurgent requesting the motar strike?
No no no, I can request mortar strike from anywhere in 800 m radius of enemy base.. even behind 100m thick wall. Appearantly you havent try to request strike yet

Even the mortar gunner can request the strike right on enemy base by himself if he has officer. I was doing that whole time.. hidden in locked compound aiming at wall when requesting
That's because you play on crappy servers that still let you baserape. ^_^
UKWF server ... most servers allow insurgents to baserape.
And it's not "broken". They can just truck rush you, and you are totally giving away the cache by placing the mortars right beside it.
Yeah coz they will accidentally drive around unknown cache area in first 1-2 minutes of game.. Mortar doesnt give away the cache position any more than a hideout.. Truck rush? How will they know the location of unknown cache?? even if, you will drain them so many tickets by shelling that base that they lose before they can do anything
Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:05
by Jorgee!
Awesome hahah...
Die blufor, diee!
Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:07
by Elektro
Yeah... I still havent finished installing PR 0.95 so I just tried my luck and hoped that it would help

Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:10
by Dev1200
DEADLY_sniper wrote:UKWF server ... most servers allow insurgents to baserape.
And it's not "broken". They can just truck rush you, and you are totally giving away the cache by placing the mortars right beside it.
Yeah coz they will accidentally drive around unknown cache area in first 1-2 minutes of game.. Mortar doesnt give away the cache position any more than a hideout.. Truck rush? How will they know the location of unknown cache?? even if, you will drain them so many tickets by shelling that base that they lose before they can do anything
I Laughed out loud on this one.
If you are explaining how it's "Broken", but saying it's okay to baserape, but saying other servers allow it, well, that kinda tells you something doesn't it?
When mortars fire, they give off a huge "boom" sound. It's pretty obvious. Trucks driving around could easily find the mortars, and kill them.
And hideouts don't shoot giant balls of HE into the sky at main, unless you'd like to show me your new mortar silencers your working on for the next release

Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:18
by DEADLY_sniper
Dev1200 wrote:I Laughed out loud on this one.
If you are explaining how it's "Broken", but saying it's okay to baserape, but saying other servers allow it, well, that kinda tells you something doesn't it?
When mortars fire, they give off a huge "boom" sound. It's pretty obvious. Trucks driving around could easily find the mortars, and kill them.
And hideouts don't shoot giant balls of HE into the sky at main, unless you'd like to show me your new mortar silencers your working on for the next release
Hm well I am not sure. I havent hear that huge boom sound.. maybe my volume was low.. Anyway when the cache is 1 km from blufor main its quite safe, besides only 1-2 squads get out of the enemy main before mortars start annihilating everything.. draining about 50 tickets of assets and lives in first minute - and wont stop, that means no reinforcements for those squads unless they build a FOB (which takes 5 min at least (5 min of noobs dying and respawning in main))
I am not saying its okay, but that current server rules allow it.. (and its broken)
Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:51
by sweedensniiperr
not mortaring enemy main is just playing fair
Re: 0.95 insurgency mortars
Posted: 2010-10-15 14:57
by Dunehunter
Please wait with feedback until the feedback servers are re-opened.