[0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?
Posted: 2010-10-17 19:15
Hey.
(Yes the following may not be a "bug" but there's a possibility that it might be an human error, therefore theoretically a small bug. Besides the feedback forum is closed atm and I felt I needed to point out this quickly if it is a human error so a fix can make it into an hotfix/patch IF you make one. Yes its not a big issue but still..)
I looked in the object files and I found something interesting.
First, in v0.91 and older it was hard and complicated to edit/change the UGLs (as well as other weapons) because the damage/radius etc for them was in each file of them and that made A LOT of files. If you wanted to change the UGLs, you had to edit all of them (for M16A4, for M4, for AK47 etc) and for all versions (optics/iron etc). That was simply too much work.
Therefore, as of v0.95, I see you have made all those files point to one single file where the damage/radius etc settings are --> 40mm_hegrenade_Projectile. Thats good!
Now if you want to change the damage/radius etc of the UGLs, you just go into that file only.
However, in the process of doing this, I think you have made a mistake (just a fault). In v0.91 all UGLs had a radius of 15m like HGs, now in v0.95 with this file ONLY its suddenly back to 12m again and there's NO mention in the changelog of that being changed. Therefore I assume its a fault, an human error. It should be 15m, right?
(
FYI; pre v0909 it was 12m on both HGs and UGLs, but as of v0909 it has been 15m. That can be seen from v0909s changelog:
"Updated frag grenade and 40mm grenade explosion radii. 2m kill radius (up from 1.1m), 20m wound radius (up from 12m)" - well not 20m apparently but 15m.
)
Anyway, is it a fault/human error by your side so it should be 15m on UGLs too (as HGs have) or is it meant to be like this?
Just thought I had to point out this in case it might be a fault. If it is you now have time to put it into the next hotfix/patch if you are making one.

(Yes the following may not be a "bug" but there's a possibility that it might be an human error, therefore theoretically a small bug. Besides the feedback forum is closed atm and I felt I needed to point out this quickly if it is a human error so a fix can make it into an hotfix/patch IF you make one. Yes its not a big issue but still..)
I looked in the object files and I found something interesting.
First, in v0.91 and older it was hard and complicated to edit/change the UGLs (as well as other weapons) because the damage/radius etc for them was in each file of them and that made A LOT of files. If you wanted to change the UGLs, you had to edit all of them (for M16A4, for M4, for AK47 etc) and for all versions (optics/iron etc). That was simply too much work.
Therefore, as of v0.95, I see you have made all those files point to one single file where the damage/radius etc settings are --> 40mm_hegrenade_Projectile. Thats good!
However, in the process of doing this, I think you have made a mistake (just a fault). In v0.91 all UGLs had a radius of 15m like HGs, now in v0.95 with this file ONLY its suddenly back to 12m again and there's NO mention in the changelog of that being changed. Therefore I assume its a fault, an human error. It should be 15m, right?
(
FYI; pre v0909 it was 12m on both HGs and UGLs, but as of v0909 it has been 15m. That can be seen from v0909s changelog:
"Updated frag grenade and 40mm grenade explosion radii. 2m kill radius (up from 1.1m), 20m wound radius (up from 12m)" - well not 20m apparently but 15m.
)
Anyway, is it a fault/human error by your side so it should be 15m on UGLs too (as HGs have) or is it meant to be like this?
Just thought I had to point out this in case it might be a fault. If it is you now have time to put it into the next hotfix/patch if you are making one.