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[0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-10-17 19:15
by Grasli
Hey.
(Yes the following may not be a "bug" but there's a possibility that it might be an human error, therefore theoretically a small bug. Besides the feedback forum is closed atm and I felt I needed to point out this quickly if it is a human error so a fix can make it into an hotfix/patch IF you make one. Yes its not a big issue but still..)

I looked in the object files and I found something interesting.

First, in v0.91 and older it was hard and complicated to edit/change the UGLs (as well as other weapons) because the damage/radius etc for them was in each file of them and that made A LOT of files. If you wanted to change the UGLs, you had to edit all of them (for M16A4, for M4, for AK47 etc) and for all versions (optics/iron etc). That was simply too much work.

Therefore, as of v0.95, I see you have made all those files point to one single file where the damage/radius etc settings are --> 40mm_hegrenade_Projectile. Thats good! ;) Now if you want to change the damage/radius etc of the UGLs, you just go into that file only.

However, in the process of doing this, I think you have made a mistake (just a fault). In v0.91 all UGLs had a radius of 15m like HGs, now in v0.95 with this file ONLY its suddenly back to 12m again and there's NO mention in the changelog of that being changed. Therefore I assume its a fault, an human error. It should be 15m, right? ;) :D

(
FYI; pre v0909 it was 12m on both HGs and UGLs, but as of v0909 it has been 15m. That can be seen from v0909s changelog:
"Updated frag grenade and 40mm grenade explosion radii. 2m kill radius (up from 1.1m), 20m wound radius (up from 12m)" - well not 20m apparently but 15m.
)


Anyway, is it a fault/human error by your side so it should be 15m on UGLs too (as HGs have) or is it meant to be like this?

Just thought I had to point out this in case it might be a fault. If it is you now have time to put it into the next hotfix/patch if you are making one. ;) :D

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-10-18 19:29
by Grasli
*Bump*
Any devs to answer this one? ;)

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-10-18 19:39
by Robbi
Apparently we are too busy sorting the main problems of this release, but cheers for the heads up i'm sure one of our guys will look into it. :)

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-10-21 16:17
by Grasli
Okay, so is there any of the gameplay/weapon tweak -devs who can reply on this? Yes its a small thing among all the other big issues but still.. If its a "bug" its a quick change to do..

Is it a bug that the explosion radius is now suddenly 12m on the UGLs (because of the new file and that you probably remembered 12m from a few versions BEFORE v0.9x) so it should be 15m like on HGs, or is it intended to be 12m again? There's nothing in the v0.95 changelog about it so I assume and hope its just a "bug".. ;) :D

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-10-27 17:27
by Grasli
*Bump*
?

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-10-27 19:17
by nater
Are you hoping for a praise from the Dev's? They're hard at work, they appreciate that you found this, but at least be patient...

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-12-03 18:09
by Grasli
*Bump* ;)

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-12-04 09:37
by Hauteclocque
I believe this has been done because IRL, UGL are supposed to have smaller blast radius than hand grenades ;)

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-12-04 12:28
by Jaymz
I honestly can't remember if this was on purpose or not. So many changes in 0.95....hard to keep track.

Re: [0957] Human error/fault - UGLs suddenly have a smaller expl.radius than HGs?

Posted: 2010-12-04 18:38
by Grasli
[R-DEV]Hauteclocque wrote:I believe this has been done because IRL, UGL are supposed to have smaller blast radius than hand grenades ;)
Hmn, that seems reasonable. Didn't think of that. But yes, I assume UGLs have smaller blast AND kill radius than HGs IRL..

Btw, you dont by any chance know of any websites with information about weapons and in this case UGLs and how they work IRL (blast radius etc)? Would be interesting to read more in detail on how they work etc IRL.. ;)

I know about this site and it has detailed information about every weapon including UGLs (their range etc), but sadly not what their blast or kill radius is. Most sites say a lethal radius of 5m though..
Modern Firearms - M203
[R-DEV]Jaymz wrote:I honestly can't remember if this was on purpose or not. So many changes in 0.95....hard to keep track.
Okay, fair enough. Thats probably why it wasn't in the changelog then, IF it was on purpose? ;)

Maybe you should check out with the rest of the team just to make sure if it was or wasn't done on purpose?