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insurgency

Posted: 2010-10-18 14:30
by woobla
Firstly a lot of work into the latest mod well done.

I love it, except for 1 thing
insurgents/other team only able to take basic kits of the enemy. I understand why you did it e.g other side 'giving' kits away and to prevent tards taking hat kits to insurgents.

but that is half the fun, insurgencys all around the world use limited weapons to kill/steal better weapons (The enemies own weapons) and use them against them.

Also if insurgents managed to get a HAT, C4 kit, then it was extra fun because usually the other side would try and get it back and usually ends in epic fire fights.

I think in part you have removed one of the essential elements of an insurgency. I too also believe that this will further encourage reckless behaviour by coalition side because they know they can bring in any serious kit e.g HAT/C4 and not have to worry about it falling into enemy hands.

This is meant to be a realism mod?. Why give the other side such a huge disadvantage

Re: insurgency

Posted: 2010-10-18 14:35
by Wh33lman
i know the cache setup was changed so that you need 3 incindaries to destroy them. combat engi is the only kit that carries that many.

but hat is useless on insurgency, you shouldnt be taking it anyway.

Re: insurgency

Posted: 2010-10-18 14:35
by Farks
It's already been explained in various threads, do a little search. ;)

Re: insurgency

Posted: 2010-10-18 14:38
by Celestial1
woobla wrote:but that is half the fun, insurgencys all around the world use limited weapons to kill/steal better weapons (The enemies own weapons) and use them against them.
And you can.

You just can't learn to operate a SRAW/C4 block/etc in by touching it.
Learn and adapt.

Re: insurgency

Posted: 2010-10-18 14:56
by dtacs
Celestial1 wrote: Learn and adapt.
Truuuuuuuuuuuuuth.

Image

The game has been updated, and there are new ways to play but it doesn't stop the Insurgents from absolutely raping face. Although with the new wounded system its a bit too easy.

Either way, you are giving feedback out of the feedback forum which is currently closed, just wait for it to be re-opened then post away.

Re: insurgency

Posted: 2010-10-18 15:04
by Zegel
"This is meant to be a realism mod?. Why give the other side such a huge disadvantage"
Yeah what gives? This is supposed to be realism, why in the hell did the DEVs make it so that the insurgent team can't all be 2/3rds US Automatic Riflemen kits and 1/3rd HAT kits like it used to be? It doesn't make sense.

Re: insurgency

Posted: 2010-10-18 15:09
by Wh33lman
you have roadside bombs, all kinds of RPG's, a stationary rocket launcher, and the ability to choose your engagement. what more do you want?

you have 2 to 3 times as many AT kits available then the blufor, and your telling me you need more?

Re: insurgency

Posted: 2010-10-18 15:13
by DankE_SPB
aaaaaaaaaaand locked. Wait for proper sections to be opened.