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Marksman rifles?

Posted: 2010-10-23 11:34
by Predator.v2
I wonder what you exactly changed about marksman rifles.

"Fixed incorrect fire deviation values on the deployed marksman rifles." isnt very meaningful. It feels like you decrease the "Single Shot Settle Time"? Maybe you could post an updated pr aiming guide?

Re: Marksman rifles?

Posted: 2010-10-23 12:24
by BloodBane611
Predator.v2 wrote:I wonder what you exactly changed about marksman rifles.

"Fixed incorrect fire deviation values on the deployed marksman rifles." isnt very meaningful. It feels like you decrease the "Single Shot Settle Time"? Maybe you could post an updated pr aiming guide?
The rifles whose deviation settle time/accuracy wasn't actually set to the time in the manual were fixed. Seems pretty self-explanatory to me.

Re: Marksman rifles?

Posted: 2010-10-23 13:08
by Predator.v2
So "Single Shot Settle Time" of deployed and undeployed mode are now 1 sec instead of 2 secs for undeployed mode of previous version?

Especially fullauto markmans are insane now!

Re: Marksman rifles?

Posted: 2010-10-23 13:10
by Chuc
The intended behaviour for marksman rifles is that with undeployed mode you'd handle it like a normal assault rifle, but deployed mode would handle like a LMG, albietly with greater single shot accuracy and higher per-shot deviation penalty.

Re: Marksman rifles?

Posted: 2010-10-23 13:55
by killonsight95
ahhh okay thank chuc, also i wihs you guys put the recoil up on the Ar's :(

Re: Marksman rifles?

Posted: 2010-10-23 15:08
by Predator.v2
So "Single Shot Settle Time" is 1 sec now for deployed? Yes or no?

Re: Marksman rifles?

Posted: 2010-10-23 18:08
by Noobinator
Predator.v2 wrote:I wonder what you exactly changed about marksman rifles.

"Fixed incorrect fire deviation values on the deployed marksman rifles." isnt very meaningful. It feels like you decrease the "Single Shot Settle Time"? Maybe you could post an updated pr aiming guide?
Bullet deviation is not the same as settle time, single shot deviation should be less in deployed mode.



@Chuc - explains why I could never hit anything in deployed mode :)