What are your thoughts about the SPG-9 Technical, if you don't know what it is, it is a technical with a mounted RPG on top of it.
I think that the techie isn't overpowered or so, he has a very low amount of ammo and the missiles drop too fast for long range shots. But his sights are terrible too, you can't see shit because they aren't 3d-sights.
What are your thougts about it? Post it here!
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 05:40
by Jaymz
ghost-recon wrote:
I think that the techie isn't overpowered or so, he has a very low amount of ammo and the missiles drop too fast for long range shots.
The projectiles are zeroed to the reticle. So if you can understand the reticle and know the range to target, you'll be very accurate.
ghost-recon wrote:
But his sights are terrible too, you can't see shit because they aren't 3d-sights.
Press "C" and you'll get an overhead camera
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 11:26
by Chuc
You might find this useful.
For people who don't know its the things that say 2,7 and 1,7 on the left and right respectively.
One shows how big a 2.7m tall thing is (about tank size) at 600, 800, 1000 and 1200 m.
The other is the same except for a 1.7m tall thing (about standing person size)
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 11:36
by joethepro36
Jesus Christ that is certainly helpful, thanks for that.
My current opinion on the SPG-9 techie is that it's great bar the (now fixed?) difficulty with aiming on targets. Limited to one per map with a decent respawn it acts as a great asset for the Insurgents.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 13:29
by Rhino
Daishi2442 wrote:So, wait a second. PR now has the ability to fire at a target that is NOT in the center of the reticle...why don't the other projectile weapons, IE bullets, work according to their scopes?
For a Player Controlled Object (PCO) ie a vehicle, or a stationary weapon the player needs to enter to use it, its possible to set "barrels" to the weapon which many vehicles and stationary weapons have. In fact very few if any PCOs have the projectiles coming out of the centre of the screen on them. Its how the Mortar fires up into the sky when your still looking strait forward and when you drop a bomb or fire a missile off a plane, the missile/bomb comes off the wing and not off the centre of the plane etc etc. The only real difference we did with the SPG-9 was angle the 1p scope down a bit from the barrel so that you could use the reticle realistically.
Having "barrels" on handheld weapons (a weapon that a player can hold in his hands and is in the 1 to 9 keys), adding barrels to them is kinda possible but VERY buggy, which is why we dont do it.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 13:33
by Chuc
That's basically how the small arms ballistics concept works, but implementation is problematic to say the least..
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 13:39
by Mongolian_dude
[R-DEV]Rhino wrote:For a Player Controlled Object (PCO) ie a vehicle, or a stationary weapon the player needs to enter to use it, its possible to set "barrels" to the weapon which many vehicles and stationary weapons have. In fact very few if any PCOs have the projectiles coming out of the centre of the screen on them. Its how the Mortar fires up into the sky when your still looking strait forward and when you drop a bomb or fire a missile off a plane, the missile/bomb comes off the wing and not off the centre of the plane etc etc. The only real difference we did with the SPG-9 was angle the 1p scope down a bit from the barrel so that you could use the reticle realistically.
Having "barrels" on handheld weapons (a weapon that a player can hold in his hands and is in the 1 to 9 keys), adding barrels to them is kinda possible but VERY buggy, which is why we dont do it.
So, in theory, can one not cosmetically offset the reticule instead of the projection point?
E.g, having the red dot on a certain weapon lower down?
...mongol...
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 13:51
by Rhino
[R-MOD]Mongolian_dude wrote:So, in theory, can one not cosmetically offset the reticule instead of the projection point?
E.g, having the red dot on a certain weapon lower down?
Your bullets will come out of the centre of your screen w/e on a hand weapon (unless you want to add a buggy barrel) and as such, you want the reticle to be zeroed in at the centre of the scope but yes, there is no reason why you can't account for bullet drop or w/e further down the reticle etc, much like the old HUD leaf site we had before v0.9 for the UGLs, although I believe the new UGLs are done with a barrel like PCOs and you would have to ask Chuc/Mosquill why that works but I believe its because they have lined up the 1p and 3p animations etc and made it so it can work without any real issues but not up to date with how they did that one so they might have done it anouther way.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 15:42
by Bluedrake42
They should make it so you have to go into scoped mode, I want to be able to look around normal before I zero in to anything
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 17:35
by Mouthpiece
They should make it so you have to go into scoped mode, I want to be able to look around normal before I zero in to anything
You can look around by pressing "C".
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 17:49
by Nebsif
SPG techy owns, only thing it seems like HEAT rounds do about same damage to vehicles as FRAG but have almost no splash. Ive had epic infantry kills with frag rounds.. killing a whole squad with 1 round or sniping ppl off 600m away... also killed TWO supply trucks standing 5m away from each other with a frag.. while HEAT doesnt seem to 1 shot a humvee.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 19:01
by chrisweb89
Why are the frag and heat rounds ammo linked?
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-28 22:41
by crazy11
Mouthpiece wrote:You can look around by pressing "C".
He is talking about starting looking outside the scope when you get in and not having to hit "C" to see outside the scope after you get in.
ghost-recon wrote:I think that the techie isn't overpowered or so, he has a very low amount of ammo and the missiles drop too fast for long range shots. But his sights are terrible too, you can't see shit because they aren't 3d-sights.
I can hit a window at 600 m so I don't know what you are talking about not good for long range shots. Just learn how to use the recital, the picture that Chuc posted should help a lot.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-30 14:51
by Rhino
WilsonPL wrote:btw. can you tell us why 1p SPG-9 optical sight, model is so low quality?
In what way? the roundness of the scope? I aint used it ingame yet (I've still yet to install .95 since I'm formatting my PC first) but if its just the roundness your on about that's pretty simple to fix.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-31 09:30
by WilsonPL
Yup the roundness, everything else looks good, but spg scope compared to ak74 doesnt look good.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-31 10:23
by Jaymz
chrisweb89 wrote:Why are the frag and heat rounds ammo linked?
They're not.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-31 10:28
by DankE_SPB
WilsonPL wrote:Yup the roundness, everything else looks good, but spg scope compared to ak74 doesnt look good.
Unscoped view wasn't intended at the beginning hence the blocky scope.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-31 10:49
by dtacs
The SPGTechy adds a weird element to the battlefield, something that can kill every vehicle on Fallujah but it has low ammo count and no armor.
Honestly its a bit too conventional for the Insurgents, one of my favorite methods of killing is to have 3 guys in it, and having the rest as dismounts, with the techy providing fire support for the guys on the ground. Its gamey and not really following the intents of the Insurgents, but it works.
Unfortunately, its used too much as a 'ghetto tank', instead of sitting and waiting to kill travelling armor, going around hunting AAVs as they are too easily killable.
Re: SPG-9 Technical: Your Thoughts about it.
Posted: 2010-10-31 11:25
by Silly_Savage
Jaymz knows what's up. Both shots were > 800m.
To clarify, that guy sprinting parallel to us was an enemy H-AT kit.