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[0957] Low poly Stryker

Posted: 2010-10-28 21:55
by NyteMyre
Description:
With low settings, the stryker has its low-poly model. Getting in a specific angle or in touching range, the vehicle gets to its high-poly model. Also applies to US CO-tent.
I use the same settings as 0.91 where this issue didn't occur.

Steps to Reproduce:
Low settings (see Video Settings), walk up to a stryker.

Screenshots / Video:
Image
Image



More:
http://img109.imageshack.us/img109/2550/screen049t.jpg
http://img146.imageshack.us/img146/9697/screen051g.jpg
http://img3.imageshack.us/img3/4896/screen053i.jpg
http://img547.imageshack.us/img547/4881/screen052l.jpg


Video Settings (if needed):
ATi X850XT

Image

Re: [0957] Low poly Stryker

Posted: 2010-10-30 02:35
by xtremeqban
I noticed this aswell except i on all low. I was going to post about tt but forgot

Re: [0957] Low poly Stryker

Posted: 2010-10-30 02:43
by BIGsmalll
I have the same problem. Was about to post the same thing. Problem is I can't get a new computer or anything new right now so I would "like" a fix to this if possible.

Re: [0957] Low poly Stryker

Posted: 2010-11-08 14:18
by NyteMyre
BIGsmalll wrote:Problem is I can't get a new computer or anything new right now so I would "like" a fix to this if possible.
Well, i haven't had this issue before with the same settings on the same computer.
And it only happens to the Stryker, so i think the issue is in the model itself

Re: [0957] Low poly Stryker

Posted: 2010-11-08 14:43
by otom24
Same issue with same settings except aa is 4x

Re: [0957] Low poly Stryker

Posted: 2010-11-08 14:56
by Spec
I suggest increasing Geometry to medium and in turn reduce Textures to low. Then things look ugly, but they have the right shape at least, which I find more important for gameplay reasons.

Re: [0957] Low poly Stryker

Posted: 2010-11-08 21:36
by BloodBane611
Thank you for the bug report. If you don't have anything to contribute to the bug report, DON'T POST.

Infractions will be issued in the future