Dynamic Tree Shadows?
Posted: 2010-10-31 00:53
In BF2 demo there are accurate dynamic shadows casted by trees which look pretty damn awesome in motion. Are these possible with 1.5 anymore? I haven't seen these in PR either:



Only the buildings cast dynamic shadows as far as I know.Wilkinson wrote:They are in PR as far as I remember
nope, they where only in the BF2 Demo, never in the full BF2 version.Wilkinson wrote:They are in PR as far as I remember
Rhino, you have an ATI card, that is why the shadows look bad for you - ATI doesn't support BF2 shadows so they look pixelated and razor sharp. On nvidia it looks good just like on the screenshot.[R-DEV]Rhino wrote:nope, they where only in the BF2 Demo, never in the full BF2 version.
They actually look much better in a screen shot than when you actually get up close to them. I tried some testing of a few things on the BF2 demo a few months back now and this was one of the things I looked at and it really wasn't that special as it was far too sharp lighting to shadows cast by leaves etc.
no, as said, only entities like buildings, posts walls etc cast shadows, [not trees or bushes] edit:karambaitos wrote:isnt this when you have high shadows, but it only displays on vehicles and infantry and not on the actual ground?
lolz....Leopardi wrote:Rhino, you have an ATI card, that is why the shadows look bad for you - ATI doesn't support BF2 shadows so they look pixelated and razor sharp. On nvidia it looks good just like on the screenshot.
They still do look good, especially at a little distance it looks very realistic. And bigger leaves such as palm leaves are casted 100% accurately even at close range.'[R-DEV wrote:Rhino;1479868']lolz....
You only need to look at my Xfire profile to see I have a NVIDIA GeForce GTX 260.
They look excatly like they do in your screen shot..... BF2 can not do dynamic shadows like what is required to do realistic leaf/tree shadows, as such, they went down the rout they have now.
EDIT: leaf/tree shadows should look something like this: Even More Advances in 3DsMax LMing - Project Reality Forums
Although these are only lightmaps and not dynamic shadows, if you wanted to get dynamic shadow light right for leaves/tress, it should look something like what I've done on Qwai.
lol, you do know that dynamic shadows dont draw for more than a few meters in BF2? Meaning at a distance, they are not casting any shadow on the vehicle or w/e under them so your basically saying, at a distance it looks realistic because there is now shadow?Leopardi wrote:They still do look good, especially at a little distance it looks very realistic. And bigger leaves such as palm leaves are casted 100% accurately even at close range.
No BF2 dosen't do tree lightmap shadows right, as if you read my post you would have seen.Leopardi wrote:Lightmap shadows on the ground are still there in the demo like that, the dynamic ones are just casted on vehicles/players. Right now it looks dumb when you drive a vehicle in a big tree shadow and they still shine like a lightbulb.

Hunt3r wrote:The BF2 Demo has a lot of things that retail BF2 doesn't, to say the least >.>
=Romagnolo= wrote:Ow ! I never noticed that before. Maybe because when I played the demo I didn't have powerful computer as I do now.
But we still have hopes
I believe that in the BF2 demo you could have more than 64 players.StuTika wrote:Ooh, like what? I know I saw in one trailer there was a proper laser designator at one point, but I don't think that even made the demo...
Not yet, that video is from [R-DEV]Mosquill. We'll have to see what happens to it.StuTika wrote:Surely that sky's not in PR? (not played .95 yet) looks awesome though! how's the timescale?
Nope, you can make a server display that it can take 128 players, much like you can in BF2, but when the 65th player joins the server crashes, just like in normal BF2.Hunt3r wrote:I believe that in the BF2 demo you could have more than 64 players.
Oh.[R-DEV]Rhino wrote:Nope, you can make a server display that it can take 128 players, much like you can in BF2, but when the 65th player joins the server crashes, just like in normal BF2.
More realistic sounds, projectiles actually exited from the barrel in vehicles (now the spawn midair miles away from the real barrel, so that they fire from the center of HUD), about twice faster load times (literally takes from 1 to 5 seconds), infantry gameplay feels so much smoother without the wobbling gun when you jump, perfect hit detection like in CoD, and no scope unzoom bug or other network lag thingies we have in 1.5.Hunt3r wrote:Oh.
Wait, then what was in the BF2 demo that doesn't exist in BF2 retail again?