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[0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-07 08:25
by LITOralis.nMd
So this AAVP7A1 APC (USMC) is cool.
Then it dies.
And the problem becomes apparent.
A destroyed AAVP7A1 APC (USMC) carcass model has no collision layer???
players can walk right into the carcass and hide in it and shoot out, but can't be seen by enemies.
Tried this several times on Kokan, Muttrah.
Specifically the starboard side you can walk right through. (The right side when sitting in the APC looking forward.)
I'm using boat terms because of the multinational dev team.
I hope this helps... regards.
Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-07 09:08
by dtacs
The AAV carcass also floats to the top of the water on Muttrah when killed. I killed it with an Eryx, and it slowly floated until it looked like it was driving across the top of the water.
Also this should be in the bug section.
Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-07 10:53
by Hauteclocque
Thread moved to the right section.
Errrm...there is a collision mesh for the wreck...I dit it.
Also for the floating wreck, yes, I noticed it too.
We'll investigate

Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-07 11:17
by Dougalachi
While you are at it, I witnessed a bug with the vehicle, on Barracuda I think. After getting in the vehicle with a crewman kit, I quickly got out. Afterwards, the AAV slowly and steadily started rising out of the water, all the way up to the point you see in the photos. This may be a BF2 bug that I haven't seen yet or forgot about, but I wasn't sure:
Specs/settings: MBP
Intel C2D 2.6GHz
Nvidia M8600GT 512MB
2GB DDR2 667
Text, Geom: medium
everything else low or off
Steps to reproduce:
It doesn't always happen from my experience, but I caused it by getting in the driver's seat of the AAV with a crewman kit for a very short time, and then exiting the vehicle.
Server: don't know, but it was on barracuda with 2 AAVs available.
Screenies below:

Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-07 14:41
by Spinkyone
Collision is possibly too low down as well. On Fallujah West the combination of high speed with kerbs has resulted in the odd one blowing up / tracked while running away. Strange given the size of the vehicle that it can't mount the kerb without bouncing off it a couple of times. Issue is most apparent when approaching front on (i.e. perpendicular) to the kerb.
Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-08 21:45
by BloodBane611
Please follow the given format for bug reports:
https://www.realitymod.com/forum/f26-pr ... plate.html
Spinkyone wrote:Collision is possibly too low down as well. On Fallujah West the combination of high speed with kerbs has resulted in the odd one blowing up / tracked while running away. Strange given the size of the vehicle that it can't mount the kerb without bouncing off it a couple of times. Issue is most apparent when approaching front on (i.e. perpendicular) to the kerb.
This is the nature of BF2 collision meshes, not much to be done except change the col1 collision mesh for FW's sidewalks.
Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-11 00:30
by Shovel
You could make them ramps.

Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-14 09:17
by coroneln
Has someone noticed how easy is to kill the driver of an AAV ?... it only takes a few direct hits from another APC like vehicle on the driver turret and bam... driver dead inside the vehicle....
is this a bug? is this on purpose?
Re: [0.957]AAVP7A1 APC (USMC) model glitch
Posted: 2010-11-14 19:10
by BloodBane611
TheBobJeff wrote:You could make them ramps.
As noted above: the col1 mesh could be changed.
coroneln wrote:Has someone noticed how easy is to kill the driver of an AAV ?... it only takes a few direct hits from another APC like vehicle on the driver turret and bam... driver dead inside the vehicle....
is this a bug? is this on purpose?
See this thread:
https://www.realitymod.com/forum/f26-pr ... v-7-a.html
This is an issue currently being looked at by the PR team