[0957] (Minor; obvious) Dragonfly Sewers
Posted: 2010-11-11 17:43
Description:
Simple: There's trees and some other strange objects in the sewer systems below the city on Dragonfly. Although at least the bushes in there can be made use of tactically, they and especially the trees down there are most likely not intended.
I didn't find this reported yet, strangely enough, although I guess it has already been noticed by alot of people. If someone posted it already or it already was noticed in internal testing, I'm sorry.
Steps to Reproduce:
Enter sewers, walk around, profit (It's in several places, and I might not have noticed all of it, so it'd be best to check all of the sewer system for stuff that doesn't belong)
Screenshots/Video:
Hopefully not required, otherwise I can deliver that. It's basically huge *** trees there, hard to miss.
Tested On:
Dragonfly, infantry & normal layout, local and on NwA.
Video Settings MIGHT be relevant (although everyone I asked saw the trees/objects, used them as cover, etc):
Geometry, Effects and Terrain on high, Textures and any dynamic light/shadow on lowest possible, rest on medium, no AA.
Simple: There's trees and some other strange objects in the sewer systems below the city on Dragonfly. Although at least the bushes in there can be made use of tactically, they and especially the trees down there are most likely not intended.
I didn't find this reported yet, strangely enough, although I guess it has already been noticed by alot of people. If someone posted it already or it already was noticed in internal testing, I'm sorry.
Steps to Reproduce:
Enter sewers, walk around, profit (It's in several places, and I might not have noticed all of it, so it'd be best to check all of the sewer system for stuff that doesn't belong)
Screenshots/Video:
Hopefully not required, otherwise I can deliver that. It's basically huge *** trees there, hard to miss.
Tested On:
Dragonfly, infantry & normal layout, local and on NwA.
Video Settings MIGHT be relevant (although everyone I asked saw the trees/objects, used them as cover, etc):
Geometry, Effects and Terrain on high, Textures and any dynamic light/shadow on lowest possible, rest on medium, no AA.