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UH-60 Black Hawk
Posted: 2010-11-12 01:16
by Bazul14
What do you think about it?
What I see is the increase in the amount of damage it can take. One well trained techie gunner can't kill it in one mag if its moving. Also, the damage RPG and SPG shots cause on the BH is infirm. All times I shot an RPG at the BH, hit it then it ran away. I don't think its a bug, but rather the increase of damage it can take. I think IRL if a HEAT RPG hits the BH, it would go down, unless it hit some unimportant area. Same goes for SPG. I managed to get one HEAT SPG hit on the BH and it kept flying without a problem. I also tried a Frag, with no difference.
I have some screens for the RPGs on BH, but for the SPG, the BH was close and too fast, and I did not get a screen shot in time.:

(notice the smoke cloud generated by my RPG when it hit the BH)
Also, a tandem shot seems to immediately cripple the BH(it catches fire), but I don't think I have a good screenshot of that.
Re: OH-60 Black Hawk
Posted: 2010-11-12 01:54
by ma21212
I shot a RPG at one during a game and it went down. but this was 6 months ago, so i dunno if they made it more powerful.
Re: OH-60 Black Hawk
Posted: 2010-11-12 02:05
by Bazul14
ma21212 wrote:I shot a RPG at one during a game and it went down. but this was 6 months ago, so i dunno if they made it more powerful.
That is the thing. Before 0.95, an RPG shot on a BH would make it go down, unless it RARELY bugged. Now, you either need a Tandem or multiple RPG shots in it, but what are the odds? Even ONE RPG shot is terribly hard, and since we assume the BH pilot is not mentally retarded, the BH will move out of your range pretty quickly.
Re: OH-60 Black Hawk
Posted: 2010-11-16 05:44
by Bazul14
So nobody is hitting choppers with RPGs now except me?
It makes me proud, but it also makes me sad, knowing that BHs will remain RPG proof for a longer time.
Re: UH-60 Black Hawk
Posted: 2010-11-17 07:01
by K3Spice
I don't know the name of the weapon used. I was playing on a map where a teammate was being a jerk about a BH and I got in the AA gun (the one that uses bullets to kill) and unloaded on it. The weapon went through it like a hot knife through butter.
Re: UH-60 Black Hawk
Posted: 2010-11-17 07:03
by dtacs
That would be the ZPU aka quad cannon, it rapes anything including armor.
Re: UH-60 Black Hawk
Posted: 2010-11-18 02:02
by Bazul14
Ok, how does the quad gun have to do anything with the BH and RPGs hitting it?!
P.S. the Quad uses HE-I, and its really useless against vehicles except trucks and cars.
Re: UH-60 Black Hawk
Posted: 2010-11-18 03:01
by dtacs
No, it isn't. I've been in a LAV on Jabal and been killed by it after about 100 rounds, previous version obviously.
Ok, how does the quad gun have to do anything with the BH and RPGs hitting it?!
Read the post above mine.
Re: UH-60 Black Hawk
Posted: 2010-11-18 03:28
by Ford_Jam
The survivability of helicopters is already pretty low, RPG's are fine.
QuadAA's need to be seriously looked at btw, they're ridiculous.
Re: UH-60 Black Hawk
Posted: 2010-11-18 05:11
by amazing_retard
Ford_Jam wrote:The survivability of helicopters is already pretty low, RPG's are fine.
QuadAA's need to be seriously looked at btw, they're ridiculous.
What? helos surviving RPG hits with no effect is a serious problem. Helos in god mod are not fun.
Re: UH-60 Black Hawk
Posted: 2010-11-18 06:51
by Fess|3-5|
While I'm loathe to cite "Black Hawk Down", in the book I recall at least one helicopter besides the two that were downed surviving a direct RPG hit long enough to fly several miles back to several territory. Might have even been a second one that took a hit and was fine. As for the two that were downed, I think it was because they sustained critical damage to the tail rotors. So I wouldn't call the aforementioned scenarios in PR totally unrealistic.
Re: UH-60 Black Hawk
Posted: 2010-11-18 07:37
by Teek
Fess|3-5| wrote:While I'm loathe to cite "Black Hawk Down", in the book I recall at least one helicopter besides the two that were downed surviving a direct RPG hit long enough to fly several miles back to several territory. Might have even been a second one that took a hit and was fine. As for the two that were downed, I think it was because they sustained critical damage to the tail rotors. So I wouldn't call the aforementioned scenarios in PR totally unrealistic.
A very good reference monsieur! I do recall one, maybe 2 Blackhawks making it back to the airbase after getting hit, and I think the second downed heli was attempting to do the same when it lost fluid pressure and went down.
Re: UH-60 Black Hawk
Posted: 2010-11-18 14:44
by Freighttrain4
Blackhawks are designed to sustain one or two hits From and RPG just enough to get back to base but not continue flying around like its fine but it would stay up there for a little while until it got back to base
Re: UH-60 Black Hawk
Posted: 2010-11-18 15:05
by ma21212
Ford_Jam wrote:The survivability of helicopters is already pretty low, RPG's are fine.
QuadAA's need to be seriously looked at btw, they're ridiculous.
Wait what? your serious? Getting a RPG hit on a BH is a very hard thing to do (exept if it was landing) and the odds of a BH getting hit by one are very low, so why make it invinsible to them? why not reward people who do get the hit or wait for ever until one lands around them? From the above posts it sounds very true that one might survive a hit but not on the tail or the cockpit, the devs could change the BHs hit boxes so that a hit on the tail downs it and a hit on a non-crucial area lets it stay up in the air.
Re: UH-60 Black Hawk
Posted: 2010-11-18 18:03
by Rissien
Not that hard, theres several people who can hit them even at speed. In fact just got shot down moving at speed last night on Ramiel with one rpg hit.
Re: UH-60 Black Hawk
Posted: 2010-11-18 18:20
by TomDackery
My only problem with the BH is the sound. I dunno if anyone else is noticing this, or if its just me, but when the BH gunner fires fully automatic for a sizeable block of time, it *tends* to cause FPS lag and if you are close enough to where its being fired at, it can block out every other noise, including Kiowas flying directly 50m above you.
I know that other people were experiencing lag during one of those BH gun runs on Ramiel last night on the Hardcore server, and I know I was.
Re: UH-60 Black Hawk
Posted: 2010-11-18 18:25
by theRVD
Yeah the BH causes RIDICULOUS lag, sometimes to the point of being unplayable. And yeah, you can't even hear your gun shooting sometimes.. pisses me off to no end.
The quad AA isn't overpowered at all
Re: UH-60 Black Hawk
Posted: 2010-11-18 18:56
by Jaymz
As for the BH's armour, I don't remember changing it at all during 0.95 development. Nor do I remember changing any damage multipliers for 50cal/RPG hits on transport helicopter armour.
If a BH takes a direct RPG hit in-game, it does the exact amount of damage required to put it into what's called "critical damage". In critical damage it will be on fire, will be losing HP and also has a chance of being completely disabled.
TomDackery wrote:My only problem with the BH is the sound. I dunno if anyone else is noticing this, or if its just me, but when the BH gunner fires fully automatic for a sizeable block of time, it *tends* to cause FPS lag and if you are close enough to where its being fired at, it can block out every other noise, including Kiowas flying directly 50m above you.
theRVD wrote:Yeah the BH causes RIDICULOUS lag, sometimes to the point of being unplayable. And yeah, you can't even hear your gun shooting sometimes.. pisses me off to no end.
The quad AA isn't overpowered at all
That's a sound bug that will be fixed in the client patch.
Posted: 2010-11-19 00:30
by Bazul14
If the BH dammage was not changed, then maybe the RPG one was. A tandem RPG does indeed cause critical dammage for the BH, and even starts it on fire, but a normal RPG does not. As for "well, its not that hard to kill a BH with an RPG, and many/some people can" well, I am talking about a good server, like TG, where the pilot does not go and hover low over the city. There are times, on Kokan for example, where the BH was at 500m, doing large circles, way higher than the 50cals could elevate, and providing CAS. The AA was unfortunately not there, it happens, and AA does sometimes miss. Anyways, someone that hits the BH with an RPG at that distance should kill it, like in 0.91 and before did. Now you need to get some 50 cal fire on the BH, and an RPG in order to actually get him. Revert the dammage back to 0.91, and make it realistic, cause now the hit on the BH with the RPG barely makes it bleed, and does not even make him land/crashland.
dtacs wrote:No, it isn't. I've been in a LAV on Jabal and been killed by it after about 100 rounds, previous version obviously.
Read the post above mine.
As for the Quad, go on Mutrah now and see for urself, on an empty server at least. Fire the Quad at the BTR(which is not as armored as the LAV), and see that you need some 3 minutes of continuous fire on it in order to kill it. ALSO, don't fire at MT-BLs, they don't count, they are not even 30 cal proof, and the 25mm HE-I will obviously kill em fairly quick.
Re: UH-60 Black Hawk
Posted: 2010-11-19 07:12
by K3Spice
In real life it is very rare to have an rpg or any kind of weapon hit it anyways. The only times they've ever been hit is when they where flying low in a urban terrain so the insurgents could get on roof tops and fire at the low/slow moving chopper, and even then its not easy.