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[0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-12 13:59
by Psyrus
The statics inside the H5-5 building draw only until about 30m, and then disappear. Their hitboxes obviously remain, so you can see enemies on the other side and start shooting at them but instead are hitting the invisible objects.

Discovered on BigD Server 1
Ochamchira 64

I have not tested it in the other buildings, so I'm not sure if it is a bug specific to those statics or if it is a map-wide problem.


Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-12 14:28
by Spec
I can confirm this.
Seems to be specific to those statics, didn't encounter it elsewhere (well, except for some trees on some maps such as Qinling).

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-12 16:02
by Psyrus
Spec_Operator wrote:I can confirm this.
Seems to be specific to those statics, didn't encounter it elsewhere (well, except for some trees on some maps such as Qinling).
Do you mean this?

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-12 16:07
by Spec
Ye, that sort of stuff. Dunno if it's hardware related, but I guess not, alot of people see stuff like that.

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-12 16:49
by ZephyrDark
I believe thats hardware + map related. A similar bug has happened to me on the Beta versions of Jabal 2, Burning Sands, and as well as the release versions of many maps. It sometimes goes away when you turn your settings down, so I don't know.

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-13 07:37
by Ford_Jam
Pretty sure its static/map related as the draw distance of said object is faaaaaaaar too small.

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-13 09:04
by crazy11
Ford_Jam wrote:Pretty sure its static/map related as the draw distance of said object is faaaaaaaar too small.
This is the problem, we just need to up the draw distance and it should be fine.

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-13 10:42
by VapoMan
The chemical containers have such a low draw distance because they are from special forces and were made to be inside the warehouse just to the left of you when you watch the video.

If they were in the warehouse they're supposed to be in it would be fine because you would see them until your upclose, inside the warehouse. They were not designed to be out in the open like they are currently.

Re: [0.957D] Ochamchira Static Draw Bug

Posted: 2010-11-13 13:03
by BloodBane611
Yup, I checked in the editor and it only has a draw distance of ~25 meters. Minor fix to LODs and it should work fine