[Help] Map crashes directly when deploying to custom map
Posted: 2010-11-13 23:11
Hey everyone, I currently have a problem with a map I am working on. I have "correctly" built the map using the pr_builder Rhino made, and everything should be correct in the .desc file and such.
The problem is everytime I click deploy when creating a local server with my map on it the game automatically crashes.
Before it crashes though there is a dialog box that comes up which says the following:
Now I was using the pr_edit debug .exe (windowed)
any ideas on what could be causing this and what I could do to fix it?
The problem is everytime I click deploy when creating a local server with my map on it the game automatically crashes.
Before it crashes though there is a dialog box that comes up which says the following:
Code: Select all
Debug Assertion Failed!
Version: 1.1.2878-710.0 Build Date: 2009-8-20 17:8
Active object template: S_Wind
Module: Python
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Python\PythonHost.cpp
Line: 281
Text: bf2 init_module failed: stderr: Traceback (most recent call last)
stderr: File "python\bf2\__init__.py" , line 75, in init module
stderr: import game.scoringCommon
stderr: File "mods/pr_edit/python\game\__init__.py" , line 9 , in ?
stderr: realityinit.ini()
stderr: File ".\builds\core\python\game\realityinit.py" , line 51 , in init
stderr: File ".\builds\core\python\game\realityevents.py" , line 150, in init
stderr: RuntimeError: illegal event name
Current confile:
Call stack:
Only available in DEBUG buildsany ideas on what could be causing this and what I could do to fix it?