When players control artillery in PR
Posted: 2010-11-13 23:54
When players control artillery in PR how do you think it should be played?....
Should it stay as a Animated game controled asset? ( like it is now )
Or should it be Player controled like how the new morter system is at the moment?
Should the artillery guns be single double or trippled manned assets? suchas ..
One man Aims .. One man rearms and the 3rd man Shoots
OR One aims the one other man shoots and reloads.. Making it more realistic to modern fire teams. OR would this be exploited ? .. the same man keeps switching between reload and fire position. ( IF such a thing is even possible with the god forsaken engine )
and lastly do you thinnk that the Morter system in place now should be changed? given more time between allowable fire missions?? limited range?? ( only allowing between two specific barrel angles )
give your insight.
Howitzer Fire Team videos
M198 155MM TOWED HOWITZER
( NOTE . Differnt video loads each time you enter the Site Random order)
Use the Red Text menu below video to switch between videos
Should it stay as a Animated game controled asset? ( like it is now )
Or should it be Player controled like how the new morter system is at the moment?
Should the artillery guns be single double or trippled manned assets? suchas ..
One man Aims .. One man rearms and the 3rd man Shoots
OR One aims the one other man shoots and reloads.. Making it more realistic to modern fire teams. OR would this be exploited ? .. the same man keeps switching between reload and fire position. ( IF such a thing is even possible with the god forsaken engine )
and lastly do you thinnk that the Morter system in place now should be changed? given more time between allowable fire missions?? limited range?? ( only allowing between two specific barrel angles )
give your insight.
Howitzer Fire Team videos
M198 155MM TOWED HOWITZER
( NOTE . Differnt video loads each time you enter the Site Random order)
Use the Red Text menu below video to switch between videos